[โ€“] 0 points 3 years ago (1 child)

As PC's progress, falling to 0HP in combat gets less and less meaningful. So I have used a rule that whenever a PC is at 0HP at the end of their turn, OR fail a death save, they take a level of exhaustion. It makes the 0HP yo-yo more dangerous, and makes it so "death" has some longer term consequences.

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  • [โ€“] 1 point 3 years ago

    There is at least one resource on this (server? instance? I'm still not sure on the nomenclature, and only just now figuring out how this stuff works)...https://ttrpg.network/c/ttrpglfg

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