[–] 9 points 2 weeks ago

You definitely don't get it. One, this is a future date to take effect. Two, these companies already have a way to run things locally - without Internet services. That's how the development works. This would force companies to release that local version when they decide to no longer support the game. So like how a lot of multiplayer games already work - steam has a server version that you download, run on a computer, and connect. Nobody who built these games wants them to be unavailable at some future point

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    [–] 2 points 4 months ago* (last edited 4 months ago) (1 child)

    Really excited to try this. Handbrake always too daunting for me. Currently putting it into a docker container - couple of requests:

    • looks like the auto detect fails to see GPU passthrough on docker container. I'm assuming I can force it and ignore the auto detect?
    • I pointed it at a 7 season show on my NAS from a work server node. It appears to be copying everything over before starting the encoding. Could this be chunked? I'd like to eventually point this at all my media and let it run

    EDIT: Looks like it was my doing on the GPU docker stuff. Need to follow steps to enable GPU on docker then need the following arguments:

    --gpus all -e NVIDIA_VISIBLE_DEVICES=all -e NVIDIA_DRIVER_CAPABILITIES=compute,video,utility

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  • [–] 1 point 6 months ago

    In my experience, the original is preserved in these kinds of projects. QoL, tweaks, and others are optional. While some games may have taken slow downs into account, many did not. These projects, I would say, are the definitive way to play. Stay true to the original, or get fed up with outdated control methodologies and toggle on QoL changes. Devs are very attune to how these games were originally designed and don't forsake the original. As for emulators, you can still very much miss out on the intended way to play - think crt scanlines. And emulators are quite literally a hodgepodge of tweaks to make the games run. One of the reasons projects like this were born - because people wanted 100% accuracy

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  • [–] 4 points 6 months ago (2 children)

    The recomp/decomps have turned out to be the absolute best way to experience these games. QoL tweaks, the game runs like it should, and is vastly more accessible. On original HW some games (looking at you Oot) have memory spikes and slow downs which is obviously not an issue in these flavors. Emulators are just about always with some trade off - recomp/decomp absolutely don't have that

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