[–] 3 points 2 weeks ago (1 child)

Not a game dev or even much of a programmer but this is an excellent debugging postmortem, thanks!

I am a space nerd with a few hundred hours in Kerbal Space Program, however, and your drunk yaw and inertial overshoot intrigue me. It sounds like you have a good grasp on guidance/navigation/control concepts and the math dictating them; good work on those fixes.

How detailed are your ship physics? Looks like you have the essentials; momentum/inertia and accel/velocity/displacement. Do you model center of gravity/mass/inertia as well? Jerk maybe?

Also curious how multi-planetary physics work in a game's physics engine; how many gravity wells do you model at once?

  • source
  • view more: next ›