I've been playing around with Bevy for a while and finally thought it worth sharing the progress I've made.


Konstruo is a standalone scenario based town building game giving you the freedom to build villages, towns, and cities with intuitive urban planning tools.

You'll need to overcome complex constraints to plan an optimal community for different sites.


Right now it only has the absolute basics of a prototype.

The README.md on GitHub has:


Progress so far is available under an AGPL license so features can be borrowed for your own games provided you also share your work under the AGPL license.

Once Konstruo reaches a significant milestone of development I'll split it into separate crates. My intention is for the libraries and tools (drawing, UI, etc) to be open source under AGPL but the modes and scenarios that make it a game will be proprietary.

After seeing how enthusiastic the modding community for Cities Skylines is I'm hoping by keeping it open that people will be keen to experiment with Bevy themselves and extend Konstruo with their own features or game modes.

For example I'm mostly interested in the design of communities but others may want to add simulation features to bring that community to life.

[–] [S] 0 points 2 years ago* (last edited 2 years ago)

This is the catch 22 of PC gaming. On the one hand you've got people complaining that the latest games require high end hardware to run on release day - and simultaneously at the other end of the spectrum people are complaining that supporting low end hardware is dragging a game down?!

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  • [+] [S] -25 points 2 years ago (7 children)

    This was why I favoured console gaming over PC. Having a standardised hardware always meant you don't have the heart ache of a game not performing well. With the introduction of the Steam Deck hopefully that will become the new baseline for future games.

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  • [–] [S] 16 points 2 years ago (1 child)

    I'd actual prefer they avoided going for photo realism, it always tends to fall short. The art style they've developed works really well - realistic detail and form but with a plastic sheen and strongly saturated colours.

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    I've been playing a ton of Cities Skylines II since its release a week ago. After building a 230k population archipelago I started playing around with the in game cinematic video tools and this is the result.

    This is 100% in game footage and effects using the Photo Mode. Recorded using the Microsoft/Xbox Game Bar, only editing was to trim the start and end.

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