[–] 7 points 1 year ago (2 children)

Holy shit. Owlcat is really stepping up to the plate with this one. After Larian Studios they are probably the 2nd best cRPG maker today, but they've never done an Action-RPG before.

Having played 40k:Rogue Trader I know they can handle the material, I am strangely confident about that, it's the gameplay part I worry about.

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  • [–] 1 point 1 year ago*

    In my opinion, I think the best Starfield 2 would be a prequel from the early age of space flight while people were living in space, but still before the invention of the grav drive.

    • It should all take place in the Sol System mostly on space stations, asteroid facilities, moon bases, capital ships, ect.
    • Be about political factions, corporations, scientists, space criminals, smugglers, raiding pirates, ect.
    • Focus on the ship experience including in-system flying, ship/crew management and EVA mechanics. The ship should feel like a working vessel.
    • Create a living solar system with both scripted and radiant generated events at scale from player encounters to system wide events based on the current state of the solar system and the players interactions.
    • Faction reputation system, with each of the factions controlling "towns" and "settlements" throughout the system.
    • Implementation of traditional space game elements such as bulk cargo hauling, blockade running, escort missions, science expeditions, station raids, ect. Previously included mechanics should be revamped to make them more interesting.
    • Harsh environments should require different suits and the player should have a special locker on the ship to keep them on board, Upgrading the suit should be part of the core gameplay.
    • Streamlined, but present water/food/fuel mechanics, as well as an in-depth wound/injury/medical system.
    • A main story about a freelance ship just trying to get by in the solar system. Taking on jobs, contracts, mercenary work. Bringing on a companion means getting their help working around the ship and unlock different stories and quest-lines.
    • No galaxy ending event in the main story, instead have a game just about what it's like to live in the world of Starfield. (although during some very exciting moments.)
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  • [–] 21 points 1 year ago (3 children)

    All of this for what will end up just being a video game.

    Nothing world changing, no lives will be saved, no problems solved, nothing will be different. There will just be another MMO on the market slowly dying off as people lose interest.

    It will be amazing if its lifecycle lasts longer than its development.

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  • [–] 2 points 1 year ago

    100%.

    Giving comes with the pressure of getting them something special that they will like.

    Receiving requires outwardly showing sufficient gratitude that they know they got you a good gift, it's like being put on the spot.

    I honestly prefer watching other people give each other gifts that they like.

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