Honestly wouldn't worry about it. Anego Studios (the studio behind Vintage Story, and bankrolling Hytale as well) have a considerable track record of mod support, and they host the mods on their site as well, which makes integrating and keeping mods up to date dead simple.
just thought I should chime in here, as another first world country gamer. Go ahead and pirate the fuck outta games, they were made to be played. Anyone genuinely mad about pirating is someone who deluded themselves into believing they're currently a down-on-their-luck future billionaire.
Games are better when more people enjoy them, and the only way to do that is by lowering the barrier to entry. It's the same with manga, anime and most of the other "booms" that have occurred since the start of the 2000's. They were all started by piracy, or in the case of AI, legitimatized theft. Only real difference is who's doing the stealing, the 'poors' or the currently billion dollar companies.
You are morally obligated to pirate whatever the fuck you want until you can purchase it, if you want, or until the product comes to you (i.e., it's priced reasonably for your region, and the service/product brought to you is of acceptable quality).
I mean sure, I guess that comparison holds up, if you completely ignore the reality of modern walled gardens, and disassociate any difference between a console, which is just hardware, the exact same shit that's in every PC, and actual vehicles, which have different chassis, engines, suspension, tires, and controls, because they do fundamentally different things.
A Switch, Switch 2, or Wii are about as different to PCs and any machine that plays games, for that matter as a convection oven is to an air fryer. They're the same goddamned thing, one just does it on a larger scale, has more capacity, and typically isn't governed by the brand maker on what you can do with the damned thing.
Comparing Nintendo vs PCs to ATVs to cars is about as mentally braindead as you can possibly get. What, exactly, can a Wii or Switch do that a PC cannot? I'm presuming you're referring to it's gimmicks like the motion controls for the Wii, or the detachable controllers for the Switch. At least, I hope it's the joycons, notable for their designed stickdrift failure, and Nintendo's refusal to resolve the issue with customers.
Otherwise, I would struggle to think of anything different from the Switch when comparing it to even a Steam Deck. It certainly struggles with performance when compared to the Steam Deck. Comparing on a price point, the Switch does technically win out, but again, lowest common denominator and lowest barrier to entry in the gaming industry. What else does the switch even have, outside of people buying games because of brand appeal? Seriously, I'm genuinely struggling to think of a single point Nintendo innovates on, and it's certainly not their games.
I could go off into a whole segment of their games, but most have, like I have said previously, been regurgitating innovations other companies and games have made.
Separately, the gimmicks the Wii and Switch have are arguably the worst parts of the console's designs. Motion controls that are so bad they had to make an extension that slightly improves the tracking performance. Switch's most notable feature was the two controllers that detached and could act like a single controller, or act as two half-assed controllers, so you could get stick drift on your controllers twice as fast!
Now, to address emulation; that's the whole fucking point of emulation. You can literally do the same thing a switch can do if you emulate the software shell that the walled garden requires all games to be built within. On older consoles you could argue that games were optimized for their hardware, and ran better as a result of optimizing for the hardware, but many ports, to or from consoles have effectively proven that optimization only goes so far and hardware is a hard limitation on what can be done.
If you can emulate a console's game, you know, the whole fucking point of a video game console, which is to play games..... Kinda answers the question.
Now, as far as your anecdotal evidence of you and everyone you know owning a Switch; that honestly says more about you than it does about the Switch. I can't imagine the mental gymnastics needed to justify paying close to half the price of a new PC at the time just for the pleasure of playing the 3d platformer, or the dungeon crawler, or the relaxing life sim game. Nope, never seen a type of game like that outside of Nintendo. Nope, only Nintendo can come up with such interesting concepts as 2D, mostly linear Metroidvania! (/s, in case your IQ is lower than the price of a secondhand DS game.)
TlDr; Either you're a corporate plant, a braindead shill on the same level as Harman Smith, or so genuinely casual you consider FIFA to be your most niche game you play. Think for yourself, and I encourage you to actually compare a Nintendo game, and find one gameplay mechanic invented in the past 3-4 years that was actually new. And no, "throwing spheres to capture creatures" is not a new gameplay innovation.
Y'know, I was gonna rant about how bad Nintendo's gotten, but I figured keeping it short and sweet is better. I absolutely do insult people buying and praising Nintendo games. These are the same type of people who will turn around and say that PC gaming is too expensive, when they've probably spent triple that in games on the Wii, Switch, and Switch 2 now. Nintendo has become the lowest entry into the gaming ecosphere, which is sad for a number of reasons, but it has absolutely become the home for the lowest common denominator of people, where ideas from the industry at large are regurgitated with brand labels and people praise them because they haven't seen the original form of those ideas.
damn, linux heads are real quiet.
I see what you're saying, but I still don't see how this gives any merit to the lawsuit, as I'm especially dubious about the multiple lawsuits on valve in a short timeframe. Note how one of the points that the lawsuit is making is that Valve doesn't verify user's age, so that is why they're being sued; for letting children gamble.
It's a blatant move made by wealthy CEOs who have dirt to either hit valve in one of its more profitable money making centers, or fall in line with demanding PII from customers for a surveillance state.
Just to go back to the gymnastics you've set up, I'd also like to point out that I've seen kids get their hands on plenty of things they aren't "supposed" to, like cigarettes, other nicotine products, drugs, and many more. While it isn't great that safeguards aren't in place for children, that isn't exactly a great trade-off for turning into fucking North Korea.
There are solutions for these problems; Better paid, less overworked parents would have more time and mental bandwidth to be involved with their children and be better parents. More strict government regulation (that doesn't involve dissolving personal freedoms even further than they already have) regarding dangerous practices for its citizens.
And just to get ahead of any insistence that this lawsuit is a good idea, let me give you some examples of what could be done besides giving PII:
- laws that more broadly categorize gambling
- laws that heavily tax gambling profits (from the companies)
- laws that ban gambling outright (not as likely to succeed, but it is an option)
Final note here, but if someone is determined to do something, it's going to be very hard to stop them if they're not under supervision; think of various high profile murders that occur in the US regularly. Hell, think of all the school shootings! A kid isn't able to legally own or buy a firearm, hell purchasing a firearm is about the most strict customer filtering you can get outside of more specialized goods, and kids still get their hands on them all the time, so clearly putting the onus on a business to filter it's customers when it can't even see them is going to be much more difficult to enforce.
I'm not sure about what you mean by video (using cameras, or posting videos) But I did check out Teamspeak, as I used to use it a long time ago, and it's a nice medium between ease of use products like discord and security minded folks who use things like Matrix.
Either way, Teamspeak did add screen sharing, and the cost to host a server is about the price of a nitro sub. That's if you don't self host, which is always an option and makes things free.
It's probably going to be the best option to convince my friends to finally leave discord's ecosystem. Haven't liked it since they started adding in bs like quests and the shop, it's only a matter of time before it enshittifies so bad my friend group will be looking for a way to jump ship.
nobody needs to see that heteronormative degenerate filth. Kids are playing that game.
Wow, didn't expect someone speaking so loudly about same sex relationships to be so bigoted, but all walks of life, I guess. Either way, I seriously hope you have no interaction with anyone below the age of 30 personally or professionally.
I'm not gonna even get into how romance is just a part of a story, and if you read anything that has romance in it, fanfic or not, it has just as much a right to exist.
I will however rip into you pointing out franchises for 'heteronormative degenerate filth'. First, the game isn't about you. No game ever is, nor ever will be. If that is a moral failing of a game, I suggest you start making games yourself or stop playing them, because any other expectation is really stupid beyond compare.
I will concede that games often lure you into self inserting yourself into the main character, as JRPGs tend to do. But at some point, the illusion has to break, and I can't really imagine how you'd get mad if you're self inserting into Zidane (FF IX protagonist) or even Leon or Cloud ( I hope you know enough about franchises you're trash talking to know who they are).
Also, to complain about the Assassin's Creed franchise of all things is so braindead I have to question if you're a plant. You're saying children are playing a game whose whole premise is premediated murder, and the romance scenes are what you're up in arms about? That is honestly beneath anything that breathes to acknowledge, and really shows that critical thinking is a skill.
Do note, however, that if children are playing a game with mature content in it? That's the parent's responsibility as an individual to care for their child. Games aren't obligated to include or exclude content to suit children, nor even whiny little shits like yourself.
That's how the world works buddy. Sorry if you stepped outside your echo chamber, but romance is a part of stories as much as romance will always be a genre of books.
And everyone's gonna judge you if you say stupid shit like this. 'Psychological evaluation', as you put it, is just extrapolating. Or, if you need smaller words, guessing that since you're dumb enough to completely dismiss romance as being worthy of including in a plot, you might be dumb enough to be a bible thumping Karen, or part of Collective Shout.
If you really think being a bigot is okay, I don't really know what else to tell you. Bye, don't let the door hit you on the way out? You don't have many friends?
But yeah, welcome to the real world.
First off, I wouldn't worry even a little about 'writing skill'. Skills in anything are things you develop, and you develop them by doing! So it doesn't really matter if it's a waste of time. The important thing with any creative endeavor is that you wanted to do it.
Think about it like this, lots of really popular artists and content creators didn't start off that way. They simply wanted to do something different, and got better as they kept doing it.
The reason I asked the reasoning and desire here, is that goals and intent are a big guiding force, and having different end goals changes what would be positive changes, at least in my opinion.
Since the goal here is to entertain people, there are a couple of reasons why I recommended adding a backstory to your character, and being present tense. First, the game introduces your character as kind of a blank slate; it doesn't matter what you did before, what crimes you committed, or life you led, destiny has set you on this path. In the grand scheme of things, it works, especially if a player doesn't really want to think too hard about roleplaying.
But adding extra depth to a character, like any roleplaying, adds more reasons to be invested. It allows you to flex your narrative skills, completely free of the restraints of the game engine, the game plot, and gives the audience something to be interested in besides the base game's plot.
That's part of what I was attempting to explain earlier; the remaster of Oblivion came out recently, but the original version of the game came out well in the past, in 2006 (geez I feel old!).
Part of the reason I suggested using first person in your writing style is that it gives you opportunities to voice things in more expressive ways. If you're going this route, you'll basically be doing a fan dub of the game. There's plenty out there, where you can effectively re-write the dialogue to be as silly, nonsensical, or meme worthy as possible. Of course, there's plenty opportunity to really try voice acting, and writing a narrative that fits you.
Either way, that's what I meant when using the term 'personality'. Just showing emotion, or if you really wanted to get into character, you could act out scenes as your character itself, and roleplay your playthrough that way. There's really no wrong way of doing this; you won't get much attention on your videos starting out, but that's the same for every creator out there, some close friends included.
The advice I gave for imagery can still be applied in first person too! Instead of recalling torrential rain, you could instead have the character shouting against the wind and rain. This may require some editing skills on your end, though the possibilities are absolutely there. Heck, half of this stuff is why the original Oblivion and Skyrim have such massive modding communities.
Finally, wanted to leave some suggestions. I don't know if this is your first creative thing you've done, or if you've been working on stuff all the time. Either way, the best thing you can do to get better is to keep making stuff, whether that's editing videos, script writing and creating scenes, or whatever you prefer.
If this is your first time, I wouldn't take it too serious, to take the pressure off making them. Doing a fandub like I mentioned earlier is a great way to kill time with friends and add some goofiness into a game you enjoy. Fair warning though, fan dubs are typically better when everyone already knows the game/media before hand, so they can set up funny punchlines, or do skits with a scene they know about beforehand.
That being said, if you do want to do a more serious story, that's perfectly fine too! A serious story can be really fun, and since it's a project you're doing for fun, don't be ashamed to rip character traits from some of your favorite characters!
This is digressing from the point I'm trying to make, but I'm a big fan of TableTop Roleplaying Games (TTRPGS). Think Critical Role, or other games like that. They're really fun, and are great ways to experiment with character ideas or story ideas, although your milage may vary depending on who is at your table.
But in all my experience at these games, video games, and reading, most stories are iterations of one another, just with a different personal flavor. So don't be ashamed to steal an idea you really like, just make sure to put your own spin on it, or reframe it in your own interpretation!
I figured I'd give it a look, and creative stuff like this should always be encouraged!
There's a lot of things I want to critique, but I first want to lay out some ground zero statements, if that makes sense:
I'm just one person, and things I say might not hold true from one person to another. Meaning, others may disagree with my opinions, and you yourself might even disagree; that's fine.
The most important thing is to enjoy the process. If you're having fun making these, keeping that fun going is the most important thing. If a suggestion would make it less fun, it's completely okay to ignore it!
I'm having issues formulating my thoughts as I try to write this, so forgive me if it makes less sense than intended.
The future perspective is a fun idea, but it kind of conflicts with the whole premise of a blind playthrough. How are you supposed to have a future perspective on things that you, the creator of the narrative and story, aren't able to foresee? I can understand wanting to do something creative with your first playthrough, especially if you felt inspired by the worldbuilding or lore of the Elder Scrolls world.
Let's start from the top. First, who is this character's story that we're following along on? We don't know their name, who they were before they were a prisoner, or why they're in prison to begin with. A character is much more compelling when there is already a goal, something to the story beyond just the circumstances they find themselves in.
Second, there's the issue of having a personal story layered on top of a pre-existing plot. What you're writing is currently similar to fan fiction. Not really a big deal, but given that the world of Tamriel and the Elder Scrolls series is already pre-established, not to mention the plot of the game, there's going to be many that are already familiar with the story of the game.
Given that, there's the question of intent. Are you wanting to create this for others, and for it to be entertaining? As a documentary, to sort of chronologue your character's journey or playthrough? Or is it just an excuse to try writing, using imagery and other storytelling tools? To be clear, any reason, even no reason, is fine. But there's different critique for different approaches.
For example, if the intent was to entertain, I could mention that having more personality and getting us more familliar with the main character would be a good idea. If the idea was to chronologue the journey, you could have snap cuts of the most important moments filling out a journal entry (e.g., you're reading out of a journal that the MC keeps, and adding snips of gameplay footage to coincide with the journal).
If you were wanting to just try using imagery and other narrative tools, you may want to reconsider your choice of words. While imagery is a fun way to write, adds immersion, and adds details to things that otherwise would be glossed over, you are able to show literal images of what you are describing. So there's no need to describe the undead, as the viewer can see them as clearly as our main character could. If this was what you were wanting to do, you could use the other senses to add to the immersion; smell, sound, taste, etc. Describe how the undead smell, the rotting food tastes, how moist the air is, or slippery the moss on the rocks or pebbles are.
Another thing to consider ties into what I mentioned earlier; the pre-existing universe of the Elder Scrolls franchise. Oblivion takes place within Cyrodill, with so much going on. If you're wanting to write a story within the universe, you might want to read up a bit, so you don't create a narrative that falls apart when the world or game has a different plot point than what is intended.
If this is a blind playthrough, as in, it is your first time playing the game, you may want to consider changing the tone, or perspective. If the story is told in first person, there's less issues with unexpected plot changes or conflicts between preconceived ideas or other things, as the main character will find out, or have their misconceptions corrected at the same time as the viewer.
I'm happy you're enjoying the world of Tamriel. I myself grew up playing the original Oblivion, so it's nice to see others re-experiencing the original fascination I had with the world and game. That's all from me though!
But I have voiced that I don’t think this route/configuration of leadership will work.
Could you elaborate on this, beyond the one sentence? The rest of your comment makes it clear that you weren't aware, and still aren't about much of what was going on with SKG. Given that you don't have a clear understanding of what the timeline of SKG was, that does leave room for doubt that you understand the initiative. I would like to give you the benefit of the doubt, so please explain what you meant.
I hope the initiative causes positive change.
We all do.