[–] 6 points 1 week ago

To me personally, "woke" means living in the real world.

A lot of people nowadays reject reality and prefer to live in a world of falsehood. They desire a simpler world, so they refuse to acknowledge the complexities of the world.

Woke people don't do that. They engage with reality, not fiction. Which is what makes them a danger to those that do prefer to escape to a simpler fictional world. Hence them denying and opposing woke. It's a defensive reaction to a perceived threat to their alternate worldview.
Or at least that's how I see it.

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  • [–] 12 points 1 week ago (1 child)

    One reason I haven't seen mentioned yet is practicability.

    Yes, people have the tools. But how do you get that tool to where you need it?

    In the US I believe you can just carry weapons for whatever reason you want. That's not quite the case in Switzerland. If you've got a gun for military service, for example, you're only allowed to carry it from and to military service or the shooting range. You can't just go to a school with it. Same applies to other purposes. You can only carry a gun for the specific purpose you have your permit for. You can't just take it to a school or mall.

    Plus, the people who have guns at home usually only have the guns, no ammo, iirc.

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  • [–] 7 points 1 week ago (1 child)

    Expat is the term used by immigrants who think they're better than the bad immigrants because they come from the good countries. At least that's how it is in my country. Usually they're the worse kind of immigrants because they refuse to integrate.

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  • [–] 1 point 2 weeks ago

    Is there a way to transfer posts etc from one account to another?

    Pretty sure there isn't.

    I made a Pieface account, but I can't see the comments and posts from my Lemmy account. What's up with that?

    Lemmy and Piefed work a lot like email. Your posts are sent to a list of recipients, and only the receiving servers are aware of them. On Lemmy/Piefed, that list of recipients includes: the community you're posting in, the user you're replying to, any users you mention in the post, and users that follow you. Any server with a user on that list will get your post, any server that isn't featured on that list will not. Communities will then fan out posts they receive to all their subscribers, allowing them to reach a greater audience.

    If you posted to an obscure community, then that explains why your post isn't visible on Piefed. If you registered on a smaller Piefed instance, that could also explain why they might not have received your post. Less users means that, even if the community is large, it's less likely for someone to be subscribed to it.

    It's also possible that the Piefed instance has blocked your Lemmy instance. Or, if you just made your posts, that it's just taking a while for the two servers to communicate.

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  • [–] 4 points 2 weeks ago (1 child)

    I use IsThereAnyDeal. Don't really care about the source, as long as they're listed on ITAD, have a 70% or higher discount, and the purchase can be activated on Steam (or it's GOG). I trust ITAD to not list fraudulent sources.

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  • [–] 3 points 2 weeks ago

    Would it be dystopian if we don't even own our right to live anymore?

    I'd disagree we have a right to live in the first place. If it was a right, we could refuse it. But that's actually illegal.

    What we have is an obligation to live, not a right. And so we're already not in control in the first place.

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  • [–] 4 points 2 weeks ago

    What are your thoughts on people who say hate speech is free speech?

    Free speech isn't about a list of allowed words from which you can remove ones you dislike. It's the ability to speak your mind freely.

    Hate speech is very much part of free speech. As is defamation. Banning them is limiting free speech. It's just that civilized countries determined that's justified and morally right in some cases and decided to define some red lines. But that doesn't remove hate speech from the umbrella of free speech.

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  • [–] 5 points 3 weeks ago

    but would Codeberg's policies allow doing such thing ?

    In its terms of use, Codeberg explicitly outlines under what license terms it provides code hosted on it:

    • the right to use the content for any purpose, including both commercial and non-commercial purposes
    • the right to make unlimited copies of the content and redistribute those copies to others, with or without charge
    • the right to examine the content and determine how it works and/or how it was made
    • the right to make their own modifications to the content, to use the content with those modifications privately
    • and the right to redistribute copies of the content which include their own modifications, with or without charge

    You are not allowed to upload code which you do not have permission to publish under these terms. Which means you can't just arbitrarily relicense code you got from Github, and you also can't upload Github projects with a more restrictive license, such as non-commercial ones.

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  •  

    With the new month, Beyond Skyrim: Cyrodiil has released the latest issue of their #BlackHorseCourier.

    This issue of the Courier takes a more direct approach, telling us hard numbers about the team's progress in Anvil. We also learn the likely reason behind the focus on showcasing paintings recently: an art gallery for those interested in Cyrodiilic culture. Besides that, they also talk a bit about a special sword.

    The Black Horse Courier, themed around the in-universe newspaper of the same name, is the Cyrodiil team's monthly newsletter. They use it to showcase some (not all) of their recent progress to get people interested in joining the team. You can find out what they need at the bottom of the Black Horse Courier.

    I've had to reduce the attached image's size and quality to fit it into the file size limit of Mbin. For the full image, see here.

    Disclaimer: I am not a member of the Beyond Skyrim team, I'm just reposting this here for the fediverse.

     

    The Beyond Skyrim: Cyrodiil team is back again with another volume of their Black Horse Courier. This time, they show off new paintings and an npc. They also announce that Imperial Tomb dungeons (the last dungeon type they haven't started on yet) are finally entering development, and provide some information on what we can expect from Sutch (a major city cut from Oblivion).

    The Black Horse Courier, themed around the in-universe newspaper of the same name, is the Cyrodiil team's monthly newsletter. They use it to showcase some (not all) of their recent progress to get people interested in joining the team. You can find out what they need at the bottom of the Black Horse Courier.

    I've had to reduce the attached image's size and quality to fit it into the file size limit of Mbin. For the full image, see here.

    Disclaimer: I am not a member of the Beyond Skyrim team, I'm just reposting this here for the fediverse.

     

    A dark bolt of lightning streaks across the sky.
    The first demigod arrived at the mountain peaks, listening to the counsel of destiny.
    The final meteor pierced through Evernight, becoming the sword that defies calamity.
    At that time, they were still waiting:
    Or perhaps a chess piece biding its time,
    An after echo of a wave,
    A hem of a skirt not yet sewn,
    A gold coin with different faces on each side.
    Or a butterfly perched on a branch,
    A paradoxical retort,
    A gentle warm ray of light,
    A migrating lion,
    An unnamed sword.
    ...
    The Chrysos Heir who opens the "path,"
    Your soul shall be sundered by divergent paths
    — But dawn will arrive.

    Vintage Story v1.20.4 Release (www.vintagestory.at)
     

    Reposting this here to bring some life to this community.


    • Feature: For multiplayer servers, added a connection queue for when a game server is full (Experimental, off by default. Set MaxClientsInQueue in serverconfig.json to a value above 0 to activate it - the number determines how many players are allowed to sit waiting in the queue)

    • Feature: For multiplayer, added a ModWhiteList for better control of used mods on game servers (set via serverconfig.json)

    • Tweak: The decorative chimney block now covers entire bottom of block, and provides a solid downward face for creating a room

    • Tweak: Interactions with a tamed Elk, such as mounting/unmounting and attaching/removing attachments, is now only possible for the Elk's owner. (As a reminder, attach a medallion to an Elk's brow to claim ownership)

    • Tweak: Further reduced spawn quantity of new mobs during Temporal Storms

    • Tweak: Some animals need to be of a certain generation before they can be roped. Goats are now rope tieable

    • Tweak: Added tongs transforms to a large number of metal and ceramic items

    • Performance tweaks:

      • Fix a source of server-side lag spikes (Technical info: Addresses 5-200ms despawn times for individual entities, entities should now be despawning in microseconds)
      • Reduce server RAM use by approximately 82MB through reducing duplicate Block/Item/Entity data
      • Doubles the client side framerate around lots of entities, e.g. when spawning 2000 chickens
      • Reduce overkill butterfly spawn attempts
    • Tweak: Reduce error log spam when too many sounds get loaded, now prints a notification 2x per second instead

    • Tweak: On client startup, silently re-try to verify the single player session a second time if the first one fails

    • Tweak: Allow /wgen pregen command to be run from console

    • Tweak: On World creation when the worldname is empty choose a random one again

    • Tweak: Fix role change audit log: caller name, role and target player name were not in the correct order

    • Tweak: Update community translations

    • Fixed: Should permanently fix player phasing into blocks when getting damaged

    • Fixed: Minimap opening at game start when it was supposed to be turned off

    • Fixed: Beehive Kiln instantly firing blocks inside

    • Fixed: Colors in character customization screen now named correctly

    • Fixed: Should prevent tamed Elks attacking players after suffering fall damage and similar

    • Fixed: Should fix Elk teleporting into Lava/Boiling water

    • Fixed: Water rendering at the wall of a solid block (e.g. on a chiseled trough)

    • Fixed: Light brown raw daub recipe only allow each sand to work with one clay type, rather than either sand with either clay type.

    • Fixed: Rift Ward was blocking rifts even when not activated

    • Fixed: Devastated soil and rock were chiselable

    • Fixed: Treasure Hunter Trader should drop item when giving a map to a player whose inventory is full

    • Fixed: Treasure maps could get broken by regenerating/deleting chunks and cause server-side errors

    • Fixed: 2nd Story Chapter boss stuck in mid air

    • Fixed: Land Claims would not work properly for large ones like the Devastation area after a restart

    • Fixed: Maybe fixes players able to break the Jonas lens on the tower

    • Fixed: Chat not opening on Broadcast messages like Temporal Storm warnings.

    • Fixed: Command: Waypoint modify command did not check the waypoint index correctly and could cause an error

    • Fixed: Server throwing an exception when the masterserver sends an invalid response

    • Fixed: Rare issue where player group commands op/deop/kick would not work properly on some servers

    • Fixed: Can pick up ingot molds while holding a mold

    • Fixed: Overhead chat message no longer displayed

    • Fixed: Log spam with charcoal pits when it has ground stored objects inside the charcoal pit (BlockFirepit.IsFirewoodPile)

    • Fixed: Server side exceptions thrown by a bowl of meal in water

    • API Change: Certain elements of blocks, items and entities which are intended for use on client-side only - for example, Textures and ShapeInventory - are now null on a server after game start. (Mods are not expected to make use of these on the server-side: if a coded mod experiences new "Object reference not set" errors in game versions 1.20.4+, it may need to check its code to ensure that code referencing these things runs only on client-side.)

    • API Change: Added Block.CanAcceptFallOnto() method, for thread safety this must be used if implementing Block.OnFallOnto()

    Amphoreus' Saga of Heroes | Anaxa (upload-os-bbs.hoyolab.com)
     

    Original Post


    "My name is Anaxagoras, one of the Seven Sages of the Grove of Epiphany, founder of the Nousporists. Now, don't make me repeat the following again. Rule number one: Do not call me Anaxa. Rule number two: Never interrupt me — silence is golden. Remember that."

    ▌ "Demised Scholar" Anaxagoras
    The Grove of Epiphany, where knowledge flourishes and philosophers are born.

    Yet here stands Anaxagoras the blasphemer, the Chrysos Heir who challenges the Coreflame of Reason: Would you truly embrace infamy and defy prophecy, driving the thorns of doubt into the Sacred Tree of wisdom?
    — "Ridiculous. In a world full of lies, I am the only truth."

    Affiliated City: Grove of Epiphany
    Divine Authority: Cerces, Bough of Rift...?

     

    The team behind Beyond Skyrim: Cyrodiil has published their latest newsletter for February 2025. It showcases some new paintings, map markers, a Leyawiin interior, and clothes.

    The Black Horse Courier, themed around the in-universe newspaper of the same name, is the Cyrodiil team's monthly newsletter. They use it to showcase some (not all) of their recent progress to get people interested in joining the team.

    I've had to reduce the attached image's size and quality to fit it into the file size limit of Mbin. For the full image, see here.

    Disclaimer: I am not a member of the Beyond Skyrim team, I'm just reposting this here for the fediverse.

     

    Does anyone know of any interesting and unique #Minecraft "clones", like #VintageStory or even #Terraria (which is a bit far removed from Minecraft, but I'd count it for this question)? I do know of #4DMiner and those two, but that's about it.

    Edit: To clarify, I mean games that are clearly inspired by Minecraft, and would be called clones of it by ignorant people, but which actually offer a unique experience of their own. Luanti sounds like it probably has some interesting cases of this, but MineClone itself is actually the opposite of what I'm looking for.

    #Gaming

    Welcome! (kbin.earth)
     

    This is a community for discussing Beyond Skyrim on the fediverse.

    I'm not affiliated with the actual Beyond Skyrim team. If you want to ask them questions, your best bet is their official subreddit and their Discord server.

    You can mostly expect me to repost progress update posts here. I've added some recent ones for now, and will be posting new ones going forward.


    FAQ

    What is Beyond Skyrim? Beyond Skyrim is a mod project for Skyrim which aims to add the rest of the world of The Elder Scrolls to the game. This includes areas from previous games like Morrowind or Cyrodiil, but also entirely never before seen places like Atmora. The project consists of several subprojects, which each tackles a different region of the map.

    What's the difference between this and Skyblivion? Skyblivion aims to bring Skyrim's predecessor, TES 4: Oblivion, to Skyrim's engine. It's a total conversion project which is meant to be a replacement to playing Oblivion itself. Beyond Skyrim, on the other hand, aims to expand the playable world to Cyrodiil (and other provinces). It's set in the same time period as Skyrim, two centuries after Oblivion. There will be a ton of differences between Beyond Skyrim's Cyrodiil and Skyblivion's.

    What's being worked on? The project currently consists of the following subprojects:

    • Cyrodiil: Seat of Sundered Kings, which aims to bring the heartlands of the Empire, Cyrodiil, to Skyrim.
    • Morrowind: The Star-Wounded East, which aims to bring the home of the Dunmer to Skyrim.
    • Illiac Bay: Tower of Dawn, which covers both Hammerfell and High Rock together.
    • Elsweyr: Sugar and Blood, which is adding the home of the Khajiit.
    • Argonia: The Roots of the World, which is bringing us the marshes and jungles that Argonians call their home. "Argonia" is the non-imperial name for Black Marsh.
    • Valenwood: Lure of the Wilds, which aims to create the province of the Bosmer in Skyrim.
    • Roscrea: Voices of the Deep, which is adding a large island located somewhere between Atmora, Skyrim, and Solstheim.
    • Atmora: Expedition to the North, a more story-driven mod in which you take part in an expedition to the northern continent of Atmora, the homeland of humanity.

    Where's Summerset? Are these all the projects? Additional projects may join in the future, but they need to already have some progress to show for themselves. Beyond Skyrim is quite reluctant to accept new projects until they actually release one. Valenwood only relatively recently joined the project however, having been merely partnered with Beyond Skyrim before that, so it's definitely possible.

    There are related projects for Alinor (Summerset Isles), Thras (home of the necromancer slugs), Esroniet (an island on the way to Akavir), and Pyandonea (a continent to the south). Those might join Beyond Skyrim in the future, but they're not quite there yet.

    Why don't they just all work on one province at a time? Why spread so thin? With a project covering this much ground, different people join because they're interested in different regions. Someone who joins the team because of their interest in Morrowind would hate having to complete Cyrodiil first. They just want to work on Morrowind. And so they do. There are members that work on multiple projects, it's all about where your interests lie.

    Can I play this already? If not, when will it release? There is no release date yet for any of the projects. Cyrodiil has a prerelease out, giving you access to just the region of Bruma. Other large projects like Morrowind and Illiac Bay plan their own such prerelease. However, their next goal is the full province, not more pieces of it.

    Will this be on consoles? No. Bruma itself had to be split into multiple parts, so especially the large projects like Cyrodiil and Morrowind will definitely not come to consoles. Smaller projects and the other prereleases MIGHT come to Xbox if they're small enough, though last I've read there are no plans to.

    Does Beyond Skyrim respect ESO's lore and world design? Many projects started before ESO, and the game keeps getting new content. It's simply not feasible for Beyond Skyrim to constantly change their plans to fit the whims of Bethesda and Zenimax. They're certainly drawing inspiration from ESO, but that's about it.

    I want to help out, but don't know how to mod. The Beyond Skyrim team created the Arcane University Discord channel to train aspiring members, though it's open to everyone who wants to learn how to mod the game. If you wish to join Beyond Skyrim, they have an FAQ on that on their Discord channel which I've linked above.

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