Hi, I recently bought an Eq2 pedal from Source Audio.

By looking around I found this:

  • 80 Hz - 200 Hz: Energy & Fullness
  • 200 Hz - 500 Hz: Muddiness & Boxiness
  • 500 Hz - 1 kHz: Punch & Intelligibility
  • 1kHz to 5 kHz: Attack, Harmonics, Clarity

Knowing this, I'm wondering how to configure my frequency bands. First, I'm looking for something simple to get to grips with the pedal, and I was wondering if there were any best practices for setting the frequency bands. For example, for the lowest part, is it better to set 2 bands, one at 80, the other at 200? Put a band in the middle? (80 + (200-80)/2 = 140)?

Another idea I had was to use the bands defined on a graphic Eq like MXR 10 Bands (31.25, 62.5, 125, 250, 500, 1K, 2K, 4K, 8K, 16K)

Thanks!!

 

I planed something a range character. Perhaps a Wood Elf for the increased movement. Not sure about it.

Str 8 Dex 16 Con 16 Int 8 (fixed with the circle of enlightment), Wis 14 and Cha 12

  1. Fighter (For HP, martial weapons, armor, etc.)
  2. Barbarian (For HP)
  3. Rogue (sneak attack & skills)
  4. Bard (Bardic Inspiration for skills)
  5. Vengeance Paladin (HP, Lay of Hands)
  6. Ranger
  7. War Cleric (Shield of Faith, Divine Favor)
  8. Monk
  9. Wild Sorcerer (at least we have Tides of Chaos)
  10. Fiend Warlock (Eldritch Blast, Protection from Good & Evil) 11 & 12. Druid & Wizard (nothing!)

Thought?

[–] 4 points 3 years ago (2 children)

Dominions 5: strategic turn by turn game where you play a god and all the armies of his nations. Dozens of spells, you can equip your units with items you forged. Unique mechanism: your god, your prophet, your clerics and your temple can spread faith. No faith = game over. Some nations have specifics rules about faith, for exemple a Astec one has to sacrifice virgin, another (Ermor) has a faith which kill his population an turn it undead, another one inspired by lovecraft generate mad men...

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