Title, I installed my system with two partitions, a big one and a small one for the OS. I figured 100GB would be enough for the OS one, but apparently not as it keeps filling up. Steam keeps filling it for some reason, something to do with Proton. I know that messing with partition sizes has a risk of data loss and all that, and I don't really want to lose parts of my OS.

 

I'm on Mint. I have two partitions, one at 100GB I set up for the main OS installation, and another 1.9TB installation I use for storage. But the first partition is getting some storage issues, which comes partly from Timeshift (which I already redirected) and partially from Steam, specifically Proton. I want to redirect Steam onto the larger partition, but the space Steam takes up in this way is taken up by several smaller files and folders that add up to a lot, so I feel unsure about how to change things properly.

And a follow-up question, is it safe for me to expand that smaller drive with Gparted or something, or would that put the data on it at risk? Since it's the OS partition, that's important data.

 

There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that's too big? What determines what "too big" is?

 

Often when I launch a game through Steam that "processing Vulkan shaders" window appears and loads for a couple minutes. Sometimes it takes no time, sometimes it takes several minutes. But then, for larger games like Dune Awakening or Outer Worlds 2, the game needs to sit and process shaders for another couple minutes anyway. But for some games, like Enshrouded, I can skip the Vulkan processing with no problems in the game (I do that because the Vulkan processing doesn't go anywhere). So what is that Vulkan processing for?

 

I've looked around a little, and found some mentions of using Lutris, or running it through Steam (tbh I don't know how that would work), but I'm not really able to find any guide that explains the process well enough. I'm so used to the game being handled by Blizzard's Battle.net launcher, so I can't really wrap my head around how that would work.

 

I'm not proposing this as an actual solution, it's just a dumb idea. But if we dug a huge, wide hole at the bottom of the ocean, or maybe widened the Mariana Trench or something, could that extra space make the sea levels drop enough to keep the land from flooding?

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