submitted 2 years ago* (last edited 2 years ago) by to c/bevy@programming.dev
 

It's a high level networking crate for the Bevy game engine.

Now mapped client events will not be drained and will behave exactly like other events. But it's a small breaking change since such events now require a Clone impl.

See the changelog for a full list of changes.

📦bevy_replicon

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