Was really nostalgic going through old Counter-Strike 1.6 maps.

other discussions
 

...just in case you may be interested into, but it's not in your bookmarks (yet)

 

I had fun re-exploring some games that I played decades ago :)

From the wikipedia page: https://en.wikipedia.org/wiki/Noclip.website

It therefore allows exploration in ways not intended by the game's developers, providing new insights into their layout, development process, and content. The site was programmed by JasperRLZ and a team of contributors, and predominantly features Nintendo games, although it also contains other titles, such as Dark Souls.[1] The site was praised by critics for allowing visitors to explore levels from classic games, and its implementation of bespoke solutions allowing maps from each game to run properly within the same viewer.

noclip.website is open-source software. When visiting the site, a list of levels is presented, and the visitor may select one level at a time to view, navigating it using WASD and mouse controls similar to those of an ingame noclip mode

The creator has a channel here, with explainers on various game design / rendering: https://www.youtube.com/@JasperRLZ

 

I had fun re-exploring some games that I played decades ago :)

From the wikipedia page: https://en.wikipedia.org/wiki/Noclip.website

It therefore allows exploration in ways not intended by the game's developers, providing new insights into their layout, development process, and content. The site was programmed by JasperRLZ and a team of contributors, and predominantly features Nintendo games, although it also contains other titles, such as Dark Souls.[1] The site was praised by critics for allowing visitors to explore levels from classic games, and its implementation of bespoke solutions allowing maps from each game to run properly within the same viewer.

noclip.website is open-source software. When visiting the site, a list of levels is presented, and the visitor may select one level at a time to view, navigating it using WASD and mouse controls similar to those of an ingame noclip mode

The creator has a channel here, with explainers on various game design / rendering: https://www.youtube.com/@JasperRLZ

 

Hi, recent firefox refugee here, and I'm trying to figure out how to get webgl fully working. I already disabled webgl.disabled in about:config, and that seems to have done the trick for most webgl content.

However, the site noclip.website doesn't work. It's basically a 3D model viewer for game maps, and all I get is a black screen. This site works fine in Firefox on this same machine.

I'm using LibreWorld 135.0.1-1 Flatpak on Linux

Thanks!

EDIT:

Here are the log messages in the console. No errors, just a bunch of WebGL warnings:

Object { root: {…} }
 
Object { gobj: (61) […] }
101.7935fc8f.js:3678:20568
Unimplemented object 016a 5 101.7935fc8f.js:3678:19280
WebGL warning: texStorage(Multisample)?: Requested size at this level is unsupported. 4
WebGL warning: clearBufferu?[fi]v: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clearBufferu?[fi]v: Framebuffer must be complete.
WebGL warning: clearBufferu?[fi]v: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clearBufferu?[fi]v: Framebuffer must be complete.
WebGL warning: clearBufferu?[fi]v: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: clearBufferu?[fi]v: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
WebGL warning: drawElementsInstanced: Framebuffer not complete. (status: 0x8cd6) COLOR_ATTACHMENT0: Attachment has no width or height.
WebGL warning: drawElementsInstanced: Framebuffer must be complete.
After reporting 32, no further warnings will be reported for this WebGL context.