Dead cells
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Age of Empires 2 skirmish maps are procedurally generated, in contrast to other competitive RTS games of that style. It’s done quite well and makes scouting meaningful for reasons other than rock-paper-scissoring your opponent.
Binding of Isaac: Rebirth is the best game of all time and changes gameplay (via powerups) in random combination that can make a god run or a really shit one. Highly recommend it
Dwarf fortress
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Tough learning curve but yeah, one of the most impressive procedurally generated games out there.
There's plenty roguelikes/terminal games with procedurally generated content as well. ADOM or nethack are two of the most popular examples.
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