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As this was a more elaborate model, it was more difficult than expected. I had to try several checkpoints to make the face not so far away from the original. The diffusion models were reluctant to generate the more elongated shape of the breast, so I had to model everything in 3d using Makehuman. I never cease to be amazed by the diffusion models: it did a beautiful job on the diffraction of the body underwater.

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[–] 2 points 2 years ago (2 children)

What does the inspiration VGA image look like? It’s not obvious when googling.

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  • [+] 1 point 2 years ago
    [–] 1 point 2 years ago

    This is impressive. I like how stylized it is.

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  • [+] 1 point 2 years ago* (last edited 2 years ago) (1 child)
  • [–] [S] 2 points 2 years ago (1 child)

    I use ControlNet tile, normal map and inpaint, depending on the task. Usually, I create many variations using X/Y/Z script testing different CFG and denoise values, and in GIMP I create mockups that are feed into SD.

    About Poser, could it be? It would be interesting to know how they create the original art.

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