One day, this image will be in the slide deck for a CS class, if it isn't already. That's the kind of thing that keeps me going.
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Don't forget the geometry shader for special vertex manipulation
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that’s a lot of effort for a meme, I applaud
Well... That's not good...
Can anyone help explain what went wrong here? I'm not super familiar with Graphics programming.
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The depth buffer is a parameter used to help determine which objects are covering up other objects so that only what should be visible is rendered. Crazy visual artifacts (or glitches) can occur when this isn't configured properly.
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