An input manager for Bevy, inspired by Unreal Engine's Enhanced Input.
We use it for Simgine, but it's general-purpose.
A small release with QoL improvements.
Highlights
- Add ability to toggle contexts without removing them using the
ContextActivity<C> component.
- Allow
bindings! macro to mix tuple and non-tuple bindings.
- Fix unnecessary change detection for
Actions<C> on every update.
๐Full changelog
๐ฆbevy_enhanced_input
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