no I did not select the wrong community, I meant for this to be posted here

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[–] 53 points 1 year ago (5 children)

Secret Third Option: barrels moved by belt

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  • [–] 37 points 1 year ago (1 child)

    Barrels moved by individual flying logistics robots.

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  • [–] 27 points 1 year ago (1 child)

    Trains. Even if it's a short -ish distance it's still usually worth it to set up the input station so it's easier to add another field later. Plus, trains are fun. Choo choo.

    ... In all seriousness, looks like an interesting video!

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  • [–] 7 points 1 year ago* (2 children)

    God damnit, I was was seriousposting. I'll just include that below:

    Factoriopost: If it is not extremely close to the base, then train as you will almost certainly need more oil later so you got to set that shit up anyway.

    Seriouspost: If the goal is to move oil, then pipelines don't require burning even more fossil fuels, have less spills per unit moved, and are much cheaper per unit moved.

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  • [–] 10 points 1 year ago (1 child)

    In the video he makes the point that we shouldn’t be making it cheaper to take oil out of the ground.

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  • [–] 4 points 1 year ago

    Ok but from my really screwed up factory, I purged a giant area around the main factory. So now I need a way to defend all those areas eventually.

    I think the only way that's gonna work is going to be train-to-pilpeline at some natural choke points as I start setting up an actual defense perimiter. As I don't imagine my ring of mines is actually going to do much should it come to it.

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  • [–] 3 points 1 year ago

    I am playing Pyanodon's and the meta is to use trains, because it's more space efficient to move a bunch of different liquids by a single rail than a ridiculous amount of parallel pipes.

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