Okay, so how do you lead the heroes to actually find and defeat him?
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I like it, because it can also work as a conspiracy. The initial quest giver can be an evil lieutenant posing as an ally. The loop can be hinted at by clues in the dungeons themselves. Maybe there are errors left behind that hint at a dungeon/s they've already finished. I could see a lot of ways to mess with the PCs.
nice, infinite dungeons. how will you deal with information about where the bbeg is located? wont the players want to know where the layer is to prepare or try a breakin without all keys? or is he just sitting around in a hidden hut until everyone is dead?
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