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[–] 7 points 2 years ago* (last edited 2 years ago)

One fascinating feature of these generators is how phenomenological they are. The entire outfit is near-uniform black. But just with different frequency in the lighting, you can make out armor, leather, and cloth. The wrinkles on the hood are almost tactile. You know what that material would do, sliding back over the helmet.

Human artists take ages to convey that sort of thing, even if they could dream up and sketch out this image with one-bazillionth the amount of training. They're gonna make all the fiddly little details symmetrical without even thinking about it. But it takes ages to draw a white shape with some black blobs inside and make people's brains go "this is gold."

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  • [–] 6 points 2 years ago

    Eyes up, Guardian.

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  • [–] 6 points 2 years ago (1 child)

    The armor is way too symmetrical. Can't have the same thing on both arms according to Bungie! Hah.

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  • [–] 5 points 2 years ago

    What's the prompt, and the model, and the sampling method?

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  • [–] 4 points 2 years ago*

    Warframe team should take notes

    Wisp skin like this would be awesome

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  • [–] 4 points 2 years ago

    Reminds me of Darth Revan.

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  • [–] 3 points 2 years ago

    So, so close to avoiding a random belt mid-armor.

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  • [–] 2 points 2 years ago

    This is some really nice work! I love the mask :)

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  • [–] 2 points 2 years ago

    Hints of mass effect too..

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