submitted 2 years ago* (last edited 2 years ago) by [M] to c/projectharmonia@lemmy.ml
 

It uses the novel Polyanya algorithm instead of the classical A*.

I faced a few issues during the migration, but the author helped me resolve them all. He even dumped the navmesh of the house I built in the game and created a test named after the project 😅

I also implemented skipping points that the agent has projected past to prevent jitter when multiple points are close to each other.

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