If anyone knows from a more technical perspective - where exactly would the DRM breaking come into play?
I think I understand correctly that to take (for example) a Switch cartridge and pull out the game on it in a way that it could be playable on an emulator involves breaking DRM somehow.
But if that requires cracking or decrypting, shouldn't it also be possible to pull a copy of the protected software off the cartridge? And have an actual unmodified backup of the software that couldn't be played in an emulator without modification, but could still be read by the original hardware?