This is the contradiction for my taste. I like the dark themes and some of the aesthetics, but not the masochistic game play. I play as much for the narrative or even moreso than the gameplay, so games that make the player get better rather than the character get better are just frustrating because they're punishing me for not spending more time on the least interesting aspect.
Spending 20 more attempts before I defeat a boss doesn't give me a greater sense of accomplishment, but rather a greater sense of wasted time when I could have been enjoying interesting details of the narrative or the aesthetics.