▲ 79 ▼ Unity cancels the stupid Runtime Fee (www.gamingonlinux.com) submitted 2 years ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca 6 comments fedilink hide all child comments
[–] yeldarb12@r.nf 40 points 2 years ago (2 children) I'm not a game developer but it feels a little late for that permalink fedilink source hideshow 4 child comments replies: [–] luciole@beehaw.org 20 points 2 years ago (1 child) The ploy to rake in money has backfired as Unity revenue has dropped 16% and now the money people are backpedalling. I agree with you that the damage is done and it’ll take much more to build back trust with the gamedev community. permalink fedilink source parent hideshow 2 child comments replies: [–] GreyEyedGhost@lemmy.ca 5 points 2 years ago 16% so far! permalink fedilink source parent [–] vala@lemmy.world 13 points 2 years ago It is. Everyone is using gotdot or unreal now and they are not going back. permalink fedilink source parent
[–] luciole@beehaw.org 20 points 2 years ago (1 child) The ploy to rake in money has backfired as Unity revenue has dropped 16% and now the money people are backpedalling. I agree with you that the damage is done and it’ll take much more to build back trust with the gamedev community. permalink fedilink source parent hideshow 2 child comments replies: [–] GreyEyedGhost@lemmy.ca 5 points 2 years ago 16% so far! permalink fedilink source parent
[–] vala@lemmy.world 13 points 2 years ago It is. Everyone is using gotdot or unreal now and they are not going back. permalink fedilink source parent