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[–] 5 points 2 years ago (1 child)

For the mods at least, the dev interview at PAX clearly had a moment when one guy said "the possibilities of combination with civilizations switching is going to be higher, especially with the modding community adding custom civs.

But since they said a huge part of the playerbase is console, I'm guessing mods won't be using the steam workshop but the launcher so that consoles can have mods...

As for Linux support yeah I would like to hope, maybe the stats of Civ6 on the steamdeck could push them to make it compatible but if they have denuvo I doubt it...

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  • [–] 7 points 2 years ago* (1 child)

    I'm guessing mods won't be using the steam workshop but the launcher so that consoles can have mods...

    Civ 7 won't be using the 2k launcher. They announced that when they removed it from civ 6.

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