Lemmy room link: !deadlock@sopuli.xyz

you are viewing a single comment's thread
view the rest of the comments
[–] 34 points 2 years ago (4 children)

Multiplayer MOBA game. I feel like this is an important distinction for most of us.

  • source
  • hideshow 8 child comments
  • [–] 11 points 2 years ago (5 children)

    FPS MOBA, which makes a bit more unique over the typical overhead view.

    Having played it, I got no clue what Im doing, having not played MOBAs before. Enemies are bullet sponges too.

  • source
  • parent
  • hideshow 10 child comments
  • [–] 31 points 2 years ago (4 children)

    Third person shooter. It's not an FPS.

  • source
  • parent
  • hideshow 8 child comments
  • [–] -3 points 2 years ago (1 child)

    I don't think anybody says TPS as an acronym though.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 3 points 2 years ago (1 child)

    No. They say shooter, or cover shooter, or type out 3rd person shooter.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 2 years ago (1 child)

    Remember Battleborn? FPS MOBA from Gearbox that came out in like... 2018 or thereabouts. Never got off the ground and got completely shuttered in like, a year, iirc

  • source
  • parent
  • hideshow 2 child comments
  • [–] 1 point 2 years ago

    Enemies are bullet sponges too.

    That's kind of intentional and part of the design of MOBAs.

    In the early game, this makes it difficult to get kills unless the enemy makes a mistake. You want players to have to choose between spending their time harassing their opposing player or farming minions.

    Later on, the bullet sponge effect makes for longer, more interesting fights. That can end up, being not the case, though, if the economy is too one-sided. That's another reason for the bullet sponge design - to make the economy more important. That's how many souls you collect. Buying more means you're stronger with items and the fights are more in your favor.

    So, essentially, the bullet sponge amplifies the more interesting/complex elements of the game. They wouldn't really be possible if you could just one-hit your opponent from base level.

  • source
  • parent
  • [–] 3 points 2 years ago* (1 child)

    Yup, don't care about it. Not my type of game. Also a genre with too many games as it is for the genre to really support, IMO.

    It will have to be nearly perfect to pull people from other similar games. It needs to fix the issues the others have, at launch, or it will be dead on arrival.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 6 points 2 years ago

    Eh, there was definitely a couple years where the market was flooded, but at this point there really aren't any notable games in the genre other than League, Dota, and Smite. Deadlock being a third person game puts it in direct competition with Smite, though it's also got more shooter DNA, which is aiming to bring in the overwatch crowd refugees. And at least IMO it already feels better than Smite, or any of the other abortive attempts at a third person moba over the years.

  • source
  • parent