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[+] -1 points 2 years ago* (last edited 2 years ago) (2 children)
  • [–] 4 points 2 years ago (1 child)

    Again, that's because every other way to distribute games is terrible.

    And it doesn't really matter, because any sales you actually drive yourself you can give them 0% of, with free steam keys. Sales through their storefront are inherently partly driven by their value add.

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  • [+] -1 points 2 years ago* (last edited 2 years ago) (2 children)
  • [–] 4 points 2 years ago (1 child)

    Of course it's relevant.

    It's why the PC market is what it is.

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  • [+] -1 points 2 years ago* (last edited 2 years ago) (1 child)
  • [–] 6 points 2 years ago* (1 child)

    Valve controls the PC market because they created the PC market and are responsible for the overwhelming majority of its progress. And they have done nothing remotely abusive with it.

    They've justified their cut and are fully entitled to it.

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  • [+] 0 points 2 years ago* (last edited 2 years ago) (1 child)
  • [–] 2 points 2 years ago (1 child)

    They are entitled to a fair cut of sales through their platform. That's how platforms work.

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  • [–] 2 points 2 years ago

    This is an anecdote, but it is also absolutely not speculation. I won't install Epic, I avoid most AAA launchers/required accounts, prefer GOG, and get most of my games on Steam. Epic and many other studio launcher apps are hostile to the consumers or just a royal pain to use. I have a couple Sony games. Why should I have to be online to play a 20-year-old single-player game that I bought through Steam? So now I check if they have that garbage before I buy them through Steam.

    I think Steam could afford to charge less, but I don't think most smaller companies could get a basic store up for less than they charge (and the big companies have the tools to determine if thos is saving them money), and that still doesn't get you everything Steam brings to the table, consumer confidence being the most important.

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