PC Specifications

MINIMUM:

OS: Windows 10 version 21H1 (10.0.19043)

Processor: AMD Ryzen 5 2600X, Intel Core i7-6800K

Memory: 16 GB RAM

Graphics: AMD Radeon RX 5700, NVIDIA GeForce 1070 Ti

DirectX: Version 12

Storage: 125 GB available space

Additional Notes: SSD Required

RECOMMENDED:

OS: Windows 10/11 with updates

Processor: AMD Ryzen 5 3600X, Intel i5-10600K

Memory: 16 GB RAM

Graphics: AMD Radeon RX 6800 XT, NVIDIA GeForce RTX 2080

DirectX: Version 12

Network: Broadband Internet connection

Storage: 125 GB available space

Additional Notes: SSD Required

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[–] 4 points 2 years ago (1 child)

With the way they reused, dynamically loaded assets before and tried to keep world seamless, they'd probably load\unload parts of these 125 Gb a lot, with this 16 Gb RAM requirement no less. They test it with SSD and make it so it doesn't have microstutter and loading problems on their target machine. Or, god forbid, loading screens when walking outside, like it was in TES3; or TES4 banning levitation and loading complex cities as different locations that won't work in a space sim etc etc. BethSoft had many problems with it already. I doubt it'd refuse to work, but if they build their game around it, the result is unpredictable. Bet, it'd load low-res LOD textures and only then replace them with okay ones. That'd probably ruin the spaceship landing – one of the, possibly, most demanding and visually sweet parts of the game. It looking great is their baseline here.

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  • [–] 4 points 2 years ago* (1 child)

    It will likely still have loading times hidden behind unskippable animations. (See the door opening animation in the gameplay reveal.) You're going to need an SSD to make that work.

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