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[–] 69 points 3 years ago (1 child)

i worked for a hybrid hosting and cloud provider that was partnered with Electronic Arts for the SimCity reboot.

well half way through they decided our cloud wasn’t worth it, and moved providers. but no one bothered to tell all the outsourced foreign developers that they were on a new provider architecture.

all the shit storm fail launch of SimCity was because of extremely shitty code that was meant to work on one cloud and didn’t really work on another. but they assumed hurr hurr all server same.

so you guys got that shit launch and i knew exactly why and couldn’t say a damn thing for YEARS

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  • [–] 11 points 3 years ago (1 child)

    Not to put the blame on the devs, but the problems might have been attenuated by defining a proper interface layer against the server.

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  • [–] 27 points 3 years ago (1 child)

    It's a damn single player game 💀

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  • [–] 4 points 3 years ago (1 child)

    The multiplayer stuff was neat in theory, but any multiplayer thing you did took like 20+ minutes to actually propagate to other players games

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  • [–] 3 points 3 years ago

    I wonder if that's related to "the wrong cloud". Imagine if someone wrote some super slick code that worked really really well in the original cloud, and just couldn't figure out how to make it work in the new cloud, so everything is just an awful workaround.

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