▲ 117 ▼ Nearly 6 months later, Palworld devs confirm Nintendo never drew so much as an inch of its legal sword over bootleg Pokémon allegations (www.pcgamer.com) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 28 comments fedilink hide all child comments
[–] Kelly@lemmy.world 1 point 2 years ago (2 children) Did they say "buggy"? permalink fedilink source parent hideshow 4 child comments replies: [–] Squizzy@lemmy.world 1 point 2 years ago The related their view of it to the game not being a threat which would lead me to see them presenting their opinion as fact. It doesn't really matter but starting a two sentence paragraph with a subjective view and ending with a completely unrelated conclusion doesn't make sense so it would only be natural to relate them. permalink fedilink source parent [–] Klystron@sh.itjust.works 1 point 2 years ago (1 child) I took faulty to mean buggy, but that's really just semantics. Either would affect your view of the game pretty similarly. permalink fedilink source parent hideshow 2 child comments replies: [–] Kelly@lemmy.world 1 point 2 years ago Bugs are a specific kind of fault, it could be that or they might think that any number of aspects (e.g. plot, ui, gameplay loop, animations, crafting tree, character progression, quest structure, world layout, etc, etc) are flawed in any number of ways. As an example If someone says that modern ubisoft open world games "have a lot of faults" its unlikely they are complaining about bugs per se. permalink fedilink source parent
[–] Squizzy@lemmy.world 1 point 2 years ago The related their view of it to the game not being a threat which would lead me to see them presenting their opinion as fact. It doesn't really matter but starting a two sentence paragraph with a subjective view and ending with a completely unrelated conclusion doesn't make sense so it would only be natural to relate them. permalink fedilink source parent
[–] Klystron@sh.itjust.works 1 point 2 years ago (1 child) I took faulty to mean buggy, but that's really just semantics. Either would affect your view of the game pretty similarly. permalink fedilink source parent hideshow 2 child comments replies: [–] Kelly@lemmy.world 1 point 2 years ago Bugs are a specific kind of fault, it could be that or they might think that any number of aspects (e.g. plot, ui, gameplay loop, animations, crafting tree, character progression, quest structure, world layout, etc, etc) are flawed in any number of ways. As an example If someone says that modern ubisoft open world games "have a lot of faults" its unlikely they are complaining about bugs per se. permalink fedilink source parent
[–] Kelly@lemmy.world 1 point 2 years ago Bugs are a specific kind of fault, it could be that or they might think that any number of aspects (e.g. plot, ui, gameplay loop, animations, crafting tree, character progression, quest structure, world layout, etc, etc) are flawed in any number of ways. As an example If someone says that modern ubisoft open world games "have a lot of faults" its unlikely they are complaining about bugs per se. permalink fedilink source parent