▲ 2476 ▼ God, wouldn't that be nice? (lemmy.world) submitted 3 years ago by PugJesus@lemmy.world to c/politicalmemes@lemmy.world 197 comments fedilink hide all child comments
[–] KaiReeve@lemmy.world 91 points 3 years ago (5 children) Bring back video games where the developers make them to be fun and players play them to have fun. Too many developers are in it for profit and too many players demand optimal competitive play. Sometimes I don't want to conform to the min/max meta, Jason. permalink fedilink source hideshow 10 child comments replies: [–] GreenMario@lemm.ee 33 points 3 years ago Been brought up before but the indie market still chugging along. Now if you want big expensive AAA "bring my RTX / i9 I spent too much money on to it's very knees" with that, that's impossible. Besides, poor optimization will put that stupid expensive rig to the test 😂 permalink fedilink source parent [–] Caboose12000@lemmy.world 27 points 3 years ago (1 child) it sounds like you're sleeping on indie games. I haven't cared about AAA games in years bc of the things you mentioned, but there's thousands of amazing and super high quality indie games out there that are made as passion projects from devs who just want people to have fun. the barrier to entry for becoming a game dev has been steadily lowering since the 80's, almost anyone can make a game now so there's really no reason to rely on giant game corporations as your only source permalink fedilink source parent hideshow 2 child comments replies: [–] Patches@sh.itjust.works 0 points 3 years ago (4 children) Why are we demonizing game dev for trying to eat? permalink fedilink source parent hideshow 8 child comments replies: [–] imPastaSyndrome@lemm.ee 10 points 3 years ago Because it doesn't go to devs it goes to the pocket of publisher's ceos. permalink fedilink source parent [–] UnderpantsWeevil@lemmy.world 3 points 3 years ago If you wanted to eat, you wouldn't leverage your $40k college degree for a $30k code monkey job at one of EA's digital sweatshops. permalink fedilink source parent [–] Torvum@lemmy.world 3 points 3 years ago I legitimately think they just mean publishers and board shareholders. Most (read most, there are also plenty of devs with retard level hot takes on twitter about their constituents, and their clear jealousy of a better product) devs hate the features they have to implement. permalink fedilink source parent [–] yata@sh.itjust.works 1 point 3 years ago This isn't about somebody "trying to eat". Devs are being paid by the publishers either way (until they get fired of course). Monetisation and "games as a live service" are implemented to increase profit for shareholders. Gamepublishing is already the largest entertainment industry, so this is just about adding more profits to already extreme profits. permalink fedilink source parent [–] lea@mlem.lea.moe 16 points 3 years ago This month had two great releases in that regard, Baldur's Gate 3 and Bomb Rush Cyberfunk. Labor of love games are real and on the rise. permalink fedilink source parent [–] Aurenkin@sh.itjust.works 8 points 3 years ago (1 child) Totally agree but in many cases it's actually the publishers, not the developers. That's my understanding at least. permalink fedilink source parent hideshow 2 child comments replies: [–] WhiskyTangoFoxtrot@lemmy.world 3 points 3 years ago It's been happening for so long that if a developer gets into bed with one of the big publishers then they should know what's going to happen. permalink fedilink source parent [–] Alexstarfire@lemmy.world 2 points 3 years ago Pretty sure there are way more games now than they're ever has been. Look outside the major publishers. Any big company is going to be in it for the money. That's their main goal. permalink fedilink source parent
[–] GreenMario@lemm.ee 33 points 3 years ago Been brought up before but the indie market still chugging along. Now if you want big expensive AAA "bring my RTX / i9 I spent too much money on to it's very knees" with that, that's impossible. Besides, poor optimization will put that stupid expensive rig to the test 😂 permalink fedilink source parent
[–] Caboose12000@lemmy.world 27 points 3 years ago (1 child) it sounds like you're sleeping on indie games. I haven't cared about AAA games in years bc of the things you mentioned, but there's thousands of amazing and super high quality indie games out there that are made as passion projects from devs who just want people to have fun. the barrier to entry for becoming a game dev has been steadily lowering since the 80's, almost anyone can make a game now so there's really no reason to rely on giant game corporations as your only source permalink fedilink source parent hideshow 2 child comments replies: [–] Patches@sh.itjust.works 0 points 3 years ago (4 children) Why are we demonizing game dev for trying to eat? permalink fedilink source parent hideshow 8 child comments replies: [–] imPastaSyndrome@lemm.ee 10 points 3 years ago Because it doesn't go to devs it goes to the pocket of publisher's ceos. permalink fedilink source parent [–] UnderpantsWeevil@lemmy.world 3 points 3 years ago If you wanted to eat, you wouldn't leverage your $40k college degree for a $30k code monkey job at one of EA's digital sweatshops. permalink fedilink source parent [–] Torvum@lemmy.world 3 points 3 years ago I legitimately think they just mean publishers and board shareholders. Most (read most, there are also plenty of devs with retard level hot takes on twitter about their constituents, and their clear jealousy of a better product) devs hate the features they have to implement. permalink fedilink source parent [–] yata@sh.itjust.works 1 point 3 years ago This isn't about somebody "trying to eat". Devs are being paid by the publishers either way (until they get fired of course). Monetisation and "games as a live service" are implemented to increase profit for shareholders. Gamepublishing is already the largest entertainment industry, so this is just about adding more profits to already extreme profits. permalink fedilink source parent
[–] Patches@sh.itjust.works 0 points 3 years ago (4 children) Why are we demonizing game dev for trying to eat? permalink fedilink source parent hideshow 8 child comments replies: [–] imPastaSyndrome@lemm.ee 10 points 3 years ago Because it doesn't go to devs it goes to the pocket of publisher's ceos. permalink fedilink source parent [–] UnderpantsWeevil@lemmy.world 3 points 3 years ago If you wanted to eat, you wouldn't leverage your $40k college degree for a $30k code monkey job at one of EA's digital sweatshops. permalink fedilink source parent [–] Torvum@lemmy.world 3 points 3 years ago I legitimately think they just mean publishers and board shareholders. Most (read most, there are also plenty of devs with retard level hot takes on twitter about their constituents, and their clear jealousy of a better product) devs hate the features they have to implement. permalink fedilink source parent [–] yata@sh.itjust.works 1 point 3 years ago This isn't about somebody "trying to eat". Devs are being paid by the publishers either way (until they get fired of course). Monetisation and "games as a live service" are implemented to increase profit for shareholders. Gamepublishing is already the largest entertainment industry, so this is just about adding more profits to already extreme profits. permalink fedilink source parent
[–] imPastaSyndrome@lemm.ee 10 points 3 years ago Because it doesn't go to devs it goes to the pocket of publisher's ceos. permalink fedilink source parent
[–] UnderpantsWeevil@lemmy.world 3 points 3 years ago If you wanted to eat, you wouldn't leverage your $40k college degree for a $30k code monkey job at one of EA's digital sweatshops. permalink fedilink source parent
[–] Torvum@lemmy.world 3 points 3 years ago I legitimately think they just mean publishers and board shareholders. Most (read most, there are also plenty of devs with retard level hot takes on twitter about their constituents, and their clear jealousy of a better product) devs hate the features they have to implement. permalink fedilink source parent
[–] yata@sh.itjust.works 1 point 3 years ago This isn't about somebody "trying to eat". Devs are being paid by the publishers either way (until they get fired of course). Monetisation and "games as a live service" are implemented to increase profit for shareholders. Gamepublishing is already the largest entertainment industry, so this is just about adding more profits to already extreme profits. permalink fedilink source parent
[–] lea@mlem.lea.moe 16 points 3 years ago This month had two great releases in that regard, Baldur's Gate 3 and Bomb Rush Cyberfunk. Labor of love games are real and on the rise. permalink fedilink source parent
[–] Aurenkin@sh.itjust.works 8 points 3 years ago (1 child) Totally agree but in many cases it's actually the publishers, not the developers. That's my understanding at least. permalink fedilink source parent hideshow 2 child comments replies: [–] WhiskyTangoFoxtrot@lemmy.world 3 points 3 years ago It's been happening for so long that if a developer gets into bed with one of the big publishers then they should know what's going to happen. permalink fedilink source parent
[–] WhiskyTangoFoxtrot@lemmy.world 3 points 3 years ago It's been happening for so long that if a developer gets into bed with one of the big publishers then they should know what's going to happen. permalink fedilink source parent
[–] Alexstarfire@lemmy.world 2 points 3 years ago Pretty sure there are way more games now than they're ever has been. Look outside the major publishers. Any big company is going to be in it for the money. That's their main goal. permalink fedilink source parent