▲ 283 ▼ Elden Ring's developers know most players use guides, but still try to cater to those who go in blind: 'If they can't do it, then there's some room for improvement on our behalf' (www.pcgamer.com) submitted 2 years ago by neme@lemm.ee to c/games@sh.itjust.works 184 comments fedilink hide all child comments
[–] Varyk@sh.itjust.works 13 points 2 years ago (4 children) Case in point: I played dark souls for 30 minutes and then gave up. Did not seem worth it. permalink fedilink source parent hideshow 8 child comments replies: [–] Tenniswaffles@lemmy.blahaj.zone 17 points 2 years ago (1 child) 30 minutes is not nearly long enough to get to anything convoluted. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 0 points 2 years ago (1 child) Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to. Here is a game. Do not play the game. The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring. I guess 11 strikes kills it? Yeah I'm not going to do that for 3 hours without any reason to. There was no lore or intro to show why I should care about the game or it's characters or anything. Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Were you trying to kill the zombie before you get a weapon in the tutorial? permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning. I am checking a playthrough. I remember beating this asylum demon and all of these items. The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 3 points 2 years ago (1 child) In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load. I think all the games after ds1 show you the percentage of your equip load. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent [–] Zahille7@lemmy.world 4 points 2 years ago (1 child) I like the idea of Soulslikes. I want to like playing them (some of them, I do: Hellpoint, The Surge, the Jedi games). But I can't bring myself to slog through it just to say I did. It's not fun or worth it to me. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago What do you mean by the idea of soulslikes? What is the idea that you like about them if you don't like the slog? Is the slog not the idea of souls likes? And what did you like about the three games you mentioned that made you slog through their entire games that was different than elden ring? permalink fedilink source parent [–] Jakeroxs@sh.itjust.works 2 points 2 years ago (1 child) I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) I'm believing it now that so many people have explained how much they like the games to me and why. Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome. I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn't have to hunt for. But I'm going to start with elden ring, because I do like open worlds, and I'm just going to see how that grabs me. Did you play DS1 remastered on the switch? permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 2 points 2 years ago (1 child) Nah, pc gamer here, I honestly can't imagine it runs very well on Switch :/ especially when you get to Blight town permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago* (last edited 2 years ago) Maybe that was part of the problem I had. I figured since it was an older game it wouldn't be a big deal. I'll definitely try the PC version next time. permalink fedilink source parent [–] fibojoly@sh.itjust.works -1 points 2 years ago (1 child) You can hardly judge a game this size based on a single boss fight :P permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago* I definitely didn't judge it on the boss fight. permalink fedilink source parent
[–] Tenniswaffles@lemmy.blahaj.zone 17 points 2 years ago (1 child) 30 minutes is not nearly long enough to get to anything convoluted. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 0 points 2 years ago (1 child) Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to. Here is a game. Do not play the game. The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring. I guess 11 strikes kills it? Yeah I'm not going to do that for 3 hours without any reason to. There was no lore or intro to show why I should care about the game or it's characters or anything. Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Were you trying to kill the zombie before you get a weapon in the tutorial? permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning. I am checking a playthrough. I remember beating this asylum demon and all of these items. The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 3 points 2 years ago (1 child) In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load. I think all the games after ds1 show you the percentage of your equip load. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Varyk@sh.itjust.works 0 points 2 years ago (1 child) Not at all convoluted, dark souls seemed very simple, just deliberately constructed to prevent player progression or exploration without any good reason to. Here is a game. Do not play the game. The controls were not great, as far as I remember. The first zombie I encountered could just tap me out unless I dodged it correctly and I hit it like 10 times and nothing happened and then it got boring. I guess 11 strikes kills it? Yeah I'm not going to do that for 3 hours without any reason to. There was no lore or intro to show why I should care about the game or it's characters or anything. Does the story get interesting? Because the gameplay was trash and nothing indicated that it was going to get better as the game progressed. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Were you trying to kill the zombie before you get a weapon in the tutorial? permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning. I am checking a playthrough. I remember beating this asylum demon and all of these items. The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 3 points 2 years ago (1 child) In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load. I think all the games after ds1 show you the percentage of your equip load. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) Were you trying to kill the zombie before you get a weapon in the tutorial? permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning. I am checking a playthrough. I remember beating this asylum demon and all of these items. The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 3 points 2 years ago (1 child) In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load. I think all the games after ds1 show you the percentage of your equip load. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) This was years ago, and the controls and camera were so janky I didn't play very long, so I really can't remember, it just felt like the beginning. I am checking a playthrough. I remember beating this asylum demon and all of these items. The controls were so slow and confining, I stopped playing after the asylum demon. I didn't feel like stutter rolling 100 times for every boss. permalink fedilink source parent hideshow 2 child comments replies: [–] jjjalljs@ttrpg.network 3 points 2 years ago (1 child) In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load. I think all the games after ds1 show you the percentage of your equip load. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] jjjalljs@ttrpg.network 3 points 2 years ago (1 child) In all the games, your roll speed is determined by your equipment load. You may have picked a starting class that had heavy load, and thus a slow roll. You can take off armor to lower your load. I think all the games after ds1 show you the percentage of your equip load. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Varyk@sh.itjust.works 3 points 2 years ago (1 child) Ah, that's probably it, I can get pretty pack rat until I know anything about the game and what'll be useful or not. Thanks. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) The first Dark Souls is pretty clunky compared to modern games though, to be fair permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago* (1 child) I played several modern games before I decided to give dark souls a try because elden ring had got so popular, and I didn't know at the time about the inventory burden making the roll slower. None of the new games have instruction manuals, I got the remastered dark souls for the switch. Man I miss instruction manuals, I feel like some basic context are necessary enough thought there should at least be an official online brief for any game explaining the basic mechanics, Even if they don't want to print out manuals. permalink fedilink source parent hideshow 2 child comments replies: [–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] miss_brainfarts@lemmy.blahaj.zone 1 point 2 years ago (1 child) Yeah, I don't remember there being any pointers about equip load. On one hand it makes perfect sense, put heavy armor on and you're slower. But on the other hand, it's a video game, so many players wouldn't expect it and then spend hours trying to figure out why their controller rumbles when they roll permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Varyk@sh.itjust.works 1 point 2 years ago (2 children) And that specific correlation is an uncommon mechanic in games, I can't count the number of games where inventory load only has a bearing on the number of items you can carry. The more you know permalink fedilink source parent hideshow 4 child comments replies: [–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent [–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] jjjalljs@ttrpg.network 4 points 2 years ago (1 child) To be clear, it's weight of equipped items. You can have as much stuff as you want in your backpack. The UI will show your equip load (as a percentage in newer games), and how it changes when you change equipment. Note that some rings are surprisingly heavy. I think there's a breakpoint at 70% where your roll gets worse. permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent
[–] Jakeroxs@sh.itjust.works 3 points 2 years ago This, important distinction, doesn't matter how many items are in your bag, just what you're wearing. permalink fedilink source parent
[–] miss_brainfarts@lemmy.blahaj.zone 2 points 2 years ago (1 child) I do like the mechanic though. Really forces you to adapt your playstyle. Some enemies are slow enough for it to not matter, and then with others it might actually be better to take some armor off, so you can dodge their attacks better. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago Cool, well I'm going to get into elden ring now that I've gained some good perspective on it, and I might even try dark souls 1 again. Thanks! permalink fedilink source parent
[–] Zahille7@lemmy.world 4 points 2 years ago (1 child) I like the idea of Soulslikes. I want to like playing them (some of them, I do: Hellpoint, The Surge, the Jedi games). But I can't bring myself to slog through it just to say I did. It's not fun or worth it to me. permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago What do you mean by the idea of soulslikes? What is the idea that you like about them if you don't like the slog? Is the slog not the idea of souls likes? And what did you like about the three games you mentioned that made you slog through their entire games that was different than elden ring? permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago What do you mean by the idea of soulslikes? What is the idea that you like about them if you don't like the slog? Is the slog not the idea of souls likes? And what did you like about the three games you mentioned that made you slog through their entire games that was different than elden ring? permalink fedilink source parent
[–] Jakeroxs@sh.itjust.works 2 points 2 years ago (1 child) I did the same when it first came out, gave it another try during covid when the remastered version came out, absolutely loved it. Got all achievements even :P permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) I'm believing it now that so many people have explained how much they like the games to me and why. Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome. I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn't have to hunt for. But I'm going to start with elden ring, because I do like open worlds, and I'm just going to see how that grabs me. Did you play DS1 remastered on the switch? permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 2 points 2 years ago (1 child) Nah, pc gamer here, I honestly can't imagine it runs very well on Switch :/ especially when you get to Blight town permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago* (last edited 2 years ago) Maybe that was part of the problem I had. I figured since it was an older game it wouldn't be a big deal. I'll definitely try the PC version next time. permalink fedilink source parent
[–] Varyk@sh.itjust.works 2 points 2 years ago (1 child) I'm believing it now that so many people have explained how much they like the games to me and why. Even watching the beginning of this playthrough to see how far I got through dark souls 1, which was just to the asylum demon, it looks awesome. I think I just really would have liked some explanation of any of the gameplay mechanics in a summarized form that I didn't have to hunt for. But I'm going to start with elden ring, because I do like open worlds, and I'm just going to see how that grabs me. Did you play DS1 remastered on the switch? permalink fedilink source parent hideshow 2 child comments replies: [–] Jakeroxs@sh.itjust.works 2 points 2 years ago (1 child) Nah, pc gamer here, I honestly can't imagine it runs very well on Switch :/ especially when you get to Blight town permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago* (last edited 2 years ago) Maybe that was part of the problem I had. I figured since it was an older game it wouldn't be a big deal. I'll definitely try the PC version next time. permalink fedilink source parent
[–] Jakeroxs@sh.itjust.works 2 points 2 years ago (1 child) Nah, pc gamer here, I honestly can't imagine it runs very well on Switch :/ especially when you get to Blight town permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago* (last edited 2 years ago) Maybe that was part of the problem I had. I figured since it was an older game it wouldn't be a big deal. I'll definitely try the PC version next time. permalink fedilink source parent
[–] Varyk@sh.itjust.works 3 points 2 years ago* (last edited 2 years ago) Maybe that was part of the problem I had. I figured since it was an older game it wouldn't be a big deal. I'll definitely try the PC version next time. permalink fedilink source parent
[–] fibojoly@sh.itjust.works -1 points 2 years ago (1 child) You can hardly judge a game this size based on a single boss fight :P permalink fedilink source parent hideshow 2 child comments replies: [–] Varyk@sh.itjust.works 3 points 2 years ago* I definitely didn't judge it on the boss fight. permalink fedilink source parent
[–] Varyk@sh.itjust.works 3 points 2 years ago* I definitely didn't judge it on the boss fight. permalink fedilink source parent