That's a misunderstanding of DDoS. 0 byte packets are actually worse than large packets.
Which is why most DDoS (at least was) is extremely slow 0 byte requests until the server throttles/crashes under the number of requests.
E: Consider this. Are you more likely to throttle a bandwidth of terabytes/petabytes with couple million 1gb requests; or break it entirely by sending >4294967295 0 byte requests that effectively never stop being requested from the server?