Such gains by limiting included headers is surprising to me, as it's the first thing anyone would suggest doing. Clang-tidy hints in QtCreator show warnings for includes that are not used. For me this works pretty well to keep build times due to headers under control. I wonder, if reducing the amount of included headers already yields such significant gains, what other gains can be had, and what LOC we're talking about. I've seen dramatic improvements by using pch for instance. Or isolating boost usage.
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