I used to always try for the best outcome but with this have it seems like half of the time a failure also leads to an amazing consequence and story.

Like this from act one in the Underdark:

spoilerI had to find a hidden gnome that could supply me with gunpowder, but she was so much on edge that she lit up the barrel of gunpowder and blew up the whole room, leaving half of my party dead. A suicide gnome bomber. I couldn't convince her that I was not an enemy. Reloaded just to see if I could successfully do it, but much preferred the first outcome of the dice roll, so had to reload and try 6 times until I failed again. What a game!

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[–] 5 points 3 years ago (1 child)

I don't reload dialogue failures, but honestly between Enhance Ability and Guidance I rarely fail, and when I do I usually have 4 Inspiration saved up for rerolls.

I've reloaded during fights to test interactions ("does throwing an unconscious person deal damage to them?") but not to, for example, undo a bad turn that led to an NPC death.

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  • [–] [S] 3 points 3 years ago (2 children)

    How do you actually throw a NPC? Most are too heavy for my barbarian.

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  • [–] 2 points 3 years ago (1 child)

    I dunno, I just had Karlach right click them and choose "throw" (throwing them at the ground deals one damage, btw). Since they were unconscious I had already looted their equipment, which may have reduced their weight.

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