▲ 53 ▼ Xbox Reportedly Working to Release Next Fallout Game "Sooner Rather Than Later" (comicbook.com) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 35 comments fedilink hide all child comments
[–] youronlyone@c.im 8 points 2 years ago (3 children) @nanoUFO > Sooner rather than later Because there must be bugs. It's a feature. ^_~ permalink fedilink source hideshow 6 child comments replies: [–] aeronmelon@lemmy.world 7 points 2 years ago If talking to an NPC doesn't catapult them 500 meters into the air, we're not having a good time. permalink fedilink source parent [–] RightHandOfIkaros@lemmy.world 2 points 2 years ago (1 child) Bethesda games are so big that it would be basically impossible for them to be bugfree if they didnt have like 5 years worth of just bugfixing. permalink fedilink source parent hideshow 2 child comments replies: [–] tal@lemmy.today 2 points 2 years ago I feel like that falls into three camps: Stability issues. That's really from the engine or similar, not the scripts. Starfield did well here. Fallout: New Vegas tended to have problems that accumulated for me over the course of a given game. Performance issues. Fallout: New Vegas and Fallout 4 both took increasingly longer to load the further into the game one was. I don't recall Fallout 76 or Starfield doing this. Up until Starfield, the 3D games had various situations where one could see graphical artifacts. Scripting issues, weird interactions between quests, etc. That's been a problem for the whole Fallout series, including the isometric games -- lots of scripts that can interact in weird ways. I even managed to break one Starfield mission last time I played, though fortunately could recover by restoring an earlier save, and that's been pretty solid. permalink fedilink source parent [–] nanoUFO@sh.itjust.works [S] 2 points 2 years ago* As tradition with 3d Bethesda games. permalink fedilink source parent
[–] aeronmelon@lemmy.world 7 points 2 years ago If talking to an NPC doesn't catapult them 500 meters into the air, we're not having a good time. permalink fedilink source parent
[–] RightHandOfIkaros@lemmy.world 2 points 2 years ago (1 child) Bethesda games are so big that it would be basically impossible for them to be bugfree if they didnt have like 5 years worth of just bugfixing. permalink fedilink source parent hideshow 2 child comments replies: [–] tal@lemmy.today 2 points 2 years ago I feel like that falls into three camps: Stability issues. That's really from the engine or similar, not the scripts. Starfield did well here. Fallout: New Vegas tended to have problems that accumulated for me over the course of a given game. Performance issues. Fallout: New Vegas and Fallout 4 both took increasingly longer to load the further into the game one was. I don't recall Fallout 76 or Starfield doing this. Up until Starfield, the 3D games had various situations where one could see graphical artifacts. Scripting issues, weird interactions between quests, etc. That's been a problem for the whole Fallout series, including the isometric games -- lots of scripts that can interact in weird ways. I even managed to break one Starfield mission last time I played, though fortunately could recover by restoring an earlier save, and that's been pretty solid. permalink fedilink source parent
[–] tal@lemmy.today 2 points 2 years ago I feel like that falls into three camps: Stability issues. That's really from the engine or similar, not the scripts. Starfield did well here. Fallout: New Vegas tended to have problems that accumulated for me over the course of a given game. Performance issues. Fallout: New Vegas and Fallout 4 both took increasingly longer to load the further into the game one was. I don't recall Fallout 76 or Starfield doing this. Up until Starfield, the 3D games had various situations where one could see graphical artifacts. Scripting issues, weird interactions between quests, etc. That's been a problem for the whole Fallout series, including the isometric games -- lots of scripts that can interact in weird ways. I even managed to break one Starfield mission last time I played, though fortunately could recover by restoring an earlier save, and that's been pretty solid. permalink fedilink source parent
[–] nanoUFO@sh.itjust.works [S] 2 points 2 years ago* As tradition with 3d Bethesda games. permalink fedilink source parent