▲ 540 ▼ The DM is just a jolly fellow (media.kbin.social) submitted 2 years ago by PugJesus@kbin.social to c/rpgmemes@ttrpg.network 29 comments fedilink hide all child comments
[–] PugJesus@kbin.social [S] 54 points 2 years ago (3 children) That's why you call rolls for no reason, though. permalink fedilink source parent hideshow 6 child comments replies: [–] Tolookah@discuss.tchncs.de 49 points 2 years ago (1 child) Or trust your players to metagame in the opposite direction, making terrible decisions. permalink fedilink source parent hideshow 2 child comments replies: [–] Lichtblitz@discuss.tchncs.de 28 points 2 years ago When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins. permalink fedilink source parent [–] agamemnonymous@sh.itjust.works 4 points 2 years ago (1 child) That is one alternative, yes. Needlessly tedious in my opinion, but that's just my personal taste. permalink fedilink source parent hideshow 2 child comments replies: [–] PugJesus@kbin.social [S] 5 points 2 years ago (1 child) Doesn't need to be often. Just enough to make them more (or less?) paranoid. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 5 points 2 years ago (1 child) That's just meta-meta-gaming imo. Fine if that's your group dynamic, just not my thing. Personally, it seems like way more time and effort. permalink fedilink source parent hideshow 2 child comments replies: [–] PugJesus@kbin.social [S] 6 points 2 years ago (1 child) We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 2 points 2 years ago I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual. permalink fedilink source parent [+] catonwheels@ttrpg.network 2 points 2 years ago [deleted] permalink fedilink source parent
[–] Tolookah@discuss.tchncs.de 49 points 2 years ago (1 child) Or trust your players to metagame in the opposite direction, making terrible decisions. permalink fedilink source parent hideshow 2 child comments replies: [–] Lichtblitz@discuss.tchncs.de 28 points 2 years ago When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins. permalink fedilink source parent
[–] Lichtblitz@discuss.tchncs.de 28 points 2 years ago When the low rolling character convinces the high rolling one, that they are seeing things, the real fun begins. permalink fedilink source parent
[–] agamemnonymous@sh.itjust.works 4 points 2 years ago (1 child) That is one alternative, yes. Needlessly tedious in my opinion, but that's just my personal taste. permalink fedilink source parent hideshow 2 child comments replies: [–] PugJesus@kbin.social [S] 5 points 2 years ago (1 child) Doesn't need to be often. Just enough to make them more (or less?) paranoid. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 5 points 2 years ago (1 child) That's just meta-meta-gaming imo. Fine if that's your group dynamic, just not my thing. Personally, it seems like way more time and effort. permalink fedilink source parent hideshow 2 child comments replies: [–] PugJesus@kbin.social [S] 6 points 2 years ago (1 child) We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 2 points 2 years ago I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual. permalink fedilink source parent
[–] PugJesus@kbin.social [S] 5 points 2 years ago (1 child) Doesn't need to be often. Just enough to make them more (or less?) paranoid. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 5 points 2 years ago (1 child) That's just meta-meta-gaming imo. Fine if that's your group dynamic, just not my thing. Personally, it seems like way more time and effort. permalink fedilink source parent hideshow 2 child comments replies: [–] PugJesus@kbin.social [S] 6 points 2 years ago (1 child) We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 2 points 2 years ago I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual. permalink fedilink source parent
[–] agamemnonymous@sh.itjust.works 5 points 2 years ago (1 child) That's just meta-meta-gaming imo. Fine if that's your group dynamic, just not my thing. Personally, it seems like way more time and effort. permalink fedilink source parent hideshow 2 child comments replies: [–] PugJesus@kbin.social [S] 6 points 2 years ago (1 child) We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 2 points 2 years ago I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual. permalink fedilink source parent
[–] PugJesus@kbin.social [S] 6 points 2 years ago (1 child) We, as human beings, often register false positives or harbor paranoias - noises where there are none, still shadows turned to sweeping figures. Rolls without reason simply simulate that within the context of tabletop roleplaying. permalink fedilink source parent hideshow 2 child comments replies: [–] agamemnonymous@sh.itjust.works 2 points 2 years ago I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual. permalink fedilink source parent
[–] agamemnonymous@sh.itjust.works 2 points 2 years ago I would actually pair that with secret rolls. Every once in a while, just roll the dice behind the screen, consider the result sagely, then make no mention of it and continue as usual. permalink fedilink source parent