Fair enough! Ultimately, I like the game to reward levelling in general with a reduction in difficulty, so I don't have to obsess over "levelling well" or "gitting gud". I don't usually play Soulsborne games for that very reason.
And yeah, I played Skyrim differently. More "fast and loose". More casually. I didn't constantly wonder what skills I could/should/would level. If my levelling got imbalanced, the feat system gave me a gentle nudge towards levelling the skills I actually wanted because "shoot, I have these feat points, and can't put them into anything but potions. I'm a freaking barbarian. Time to go wreck stuff"