▲ 517 ▼ maybe i should enter stealth from outside detection range first (lemmy.world) submitted 2 years ago by Delta_V@lemmy.world to c/rpgmemes@ttrpg.network 10 comments fedilink hide all child comments
[–] AFallingAnvil@lemmy.ca 78 points 2 years ago (2 children) Ah fuck I'm a stealth archer again permalink fedilink source hideshow 4 child comments replies: [+] StrongHorseWeakNeigh@lemmy.world 39 points 2 years ago* [deleted] permalink fedilink source parent [–] Deceptichum@sh.itjust.works 27 points 2 years ago (2 children) I can never enjoy that build, I just charge into melee and whack people in the head. Always works out well, and if it doesn’t the difficulty slider goes down a notch. permalink fedilink source parent hideshow 4 child comments replies: [–] Quetzalcutlass@lemmy.world 34 points 2 years ago Bethesda has the worst difficulty settings. If they're going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda's method where every enemy becomes a damage sponge and hard mode turns into a miserable slog. permalink fedilink source parent [–] Squirrel@thelemmy.club 12 points 2 years ago* (last edited 2 years ago) (2 children) There's something intensely satisfying about charging into a dungeon at a dead run while brutally hacking apart anything in your way. Of course, that only really works once you're overpowered, but it is fun. permalink fedilink source parent hideshow 4 child comments replies: [–] Noodle07@lemmy.world 5 points 2 years ago (1 child) Sword and board, you think bows are op? Let me tell you about the joy of shield bashing permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.world [S] 5 points 2 years ago Shield charging is too fun - like bowling with bandits for pins and you're the ball. permalink fedilink source parent [–] TheBat@lemmy.world 4 points 2 years ago That's what I've been doing in Grim Dawn these days. Two handed maces are fun. permalink fedilink source parent
[+] StrongHorseWeakNeigh@lemmy.world 39 points 2 years ago* [deleted] permalink fedilink source parent
[–] Deceptichum@sh.itjust.works 27 points 2 years ago (2 children) I can never enjoy that build, I just charge into melee and whack people in the head. Always works out well, and if it doesn’t the difficulty slider goes down a notch. permalink fedilink source parent hideshow 4 child comments replies: [–] Quetzalcutlass@lemmy.world 34 points 2 years ago Bethesda has the worst difficulty settings. If they're going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda's method where every enemy becomes a damage sponge and hard mode turns into a miserable slog. permalink fedilink source parent [–] Squirrel@thelemmy.club 12 points 2 years ago* (last edited 2 years ago) (2 children) There's something intensely satisfying about charging into a dungeon at a dead run while brutally hacking apart anything in your way. Of course, that only really works once you're overpowered, but it is fun. permalink fedilink source parent hideshow 4 child comments replies: [–] Noodle07@lemmy.world 5 points 2 years ago (1 child) Sword and board, you think bows are op? Let me tell you about the joy of shield bashing permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.world [S] 5 points 2 years ago Shield charging is too fun - like bowling with bandits for pins and you're the ball. permalink fedilink source parent [–] TheBat@lemmy.world 4 points 2 years ago That's what I've been doing in Grim Dawn these days. Two handed maces are fun. permalink fedilink source parent
[–] Quetzalcutlass@lemmy.world 34 points 2 years ago Bethesda has the worst difficulty settings. If they're going to make it a lazy enemy stat multiplier, they should copy what Metro did with Ranger Mode and make both sides deadlier and more fragile, while lowering ammo drops/increasing ammo prices. Combat becomes harder but way more satisfying, instead of Bethesda's method where every enemy becomes a damage sponge and hard mode turns into a miserable slog. permalink fedilink source parent
[–] Squirrel@thelemmy.club 12 points 2 years ago* (last edited 2 years ago) (2 children) There's something intensely satisfying about charging into a dungeon at a dead run while brutally hacking apart anything in your way. Of course, that only really works once you're overpowered, but it is fun. permalink fedilink source parent hideshow 4 child comments replies: [–] Noodle07@lemmy.world 5 points 2 years ago (1 child) Sword and board, you think bows are op? Let me tell you about the joy of shield bashing permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.world [S] 5 points 2 years ago Shield charging is too fun - like bowling with bandits for pins and you're the ball. permalink fedilink source parent [–] TheBat@lemmy.world 4 points 2 years ago That's what I've been doing in Grim Dawn these days. Two handed maces are fun. permalink fedilink source parent
[–] Noodle07@lemmy.world 5 points 2 years ago (1 child) Sword and board, you think bows are op? Let me tell you about the joy of shield bashing permalink fedilink source parent hideshow 2 child comments replies: [–] Delta_V@lemmy.world [S] 5 points 2 years ago Shield charging is too fun - like bowling with bandits for pins and you're the ball. permalink fedilink source parent
[–] Delta_V@lemmy.world [S] 5 points 2 years ago Shield charging is too fun - like bowling with bandits for pins and you're the ball. permalink fedilink source parent
[–] TheBat@lemmy.world 4 points 2 years ago That's what I've been doing in Grim Dawn these days. Two handed maces are fun. permalink fedilink source parent