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[–] 7 points 2 years ago (1 child)

They're using metal which is Apple only.

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  • [–] 5 points 2 years ago (1 child)

    But why? I saw their section about rasterising everything on the GPU, and again I find it hard to understand why they need anything more than OpenGL 3.

    Their UI looks like it would be an LRU glyph cache and a sprite batcher, and then you'd have 1000fps.

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  • [–] 4 points 2 years ago (1 child)

    You can get lower latency with vulkan then with opengl. I remember some emulators (gamecube?) talk about why they implemented vulkan.

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  • [–] 3 points 2 years ago

    That sounds plausible. I'm sure having the lowest possible latency was their goal. There are multiple popular rust libraries aiming to provide zero cost abstractions over a common subset of the metal, vulcan and dx12 APIs, but I've never actually used one.

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