The headline is pretty misleading. The full quote states this being the studios debut game made several factors major problems. UE5 as the engine, a highly competitive genre, and a new IP made nearly insurmountable obstacles. For comparison, Doom Eternal, their obvious AAA competitor, was from a veteran studio with a legendary IP built on literal decades of custom engine experience. On the other hand, a game like Ultrakill can compete by having an incredibly tight scope.
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