...but I often find myself NEEDING TO CHECK EVERY LAST CRATE, BARREL, ETC.

It feels wrong to leave an area when you know there's that one you didn't check--PROBABLY it's just a rotten carrot, but you never know.

you are viewing a single comment's thread
view the rest of the comments
[–] 11 points 3 years ago (2 children)

At least it's not as bad as in Divinity, where Lucky Charm meant you wanted to literally open every interactible container in the game for that sweet dopamine hit of a random epic or legendary item.

  • source
  • hideshow 4 child comments