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[–] 6 points 2 years ago*

Or the developers could have put the story hooks in front of fast travel instead of hiding them? Look at Baldur's Gate 3 with fast travel nodes. You can pick up several quests just by going to a few nodes. And other quests are found on the logical route to complete story quests. And a few are explorer rewards.

The thing is, this is a game design thing we've known for over a decade now. So no, if the quests are easily missable, it's not the player's fault for not finding them.

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