I summarized it above, there's an extra rotation included when the outer circle moves along the inner circle, essentially falling a bit with every roll forward. If the outer circle rolled along a straight line of the same length as the circumference of the inner circle, it would only roll 3 times, but moving around the circle instead adds exactly one extra rotation. That other gent says this is used in calculating orbits too, where you're also moving forward while constantly falling
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