Dove partnered with Open Source Afro Hair Library to release the ultimate, free resource to modeling Black hair in games, tv, and film

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[–] 14 points 2 years ago*

Cool. But it’s missing some info, they don’t show in the guide how to convert those hair curves in Blender and Maya to something that can be used in a game engine. Do I need to use hair cards? Or turn that into a mesh?

The only examples in the guide that are possible in a game engine without further work are the cartoony hair meshes.

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