▲ 218 ▼ Reviews for Starfield on Steam drop to "Mixed" (www.aroged.com) submitted 2 years ago by nanoUFO@sh.itjust.works [M] to c/games@sh.itjust.works 126 comments fedilink hide all child comments
[+] Vant@lemm.ee 5 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] Honytawk@lemmy.zip 1 point 2 years ago* (1 child) I don't get it, I spend like +40 hours in the game and didn't touch the randomly generated content even once. Why is it an argument when it should be obvious that it is end-game stuff? permalink fedilink source parent hideshow 2 child comments replies: [–] VR20X6@sh.itjust.works 2 points 2 years ago (1 child) Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets. It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they'll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool. permalink fedilink source parent hideshow 2 child comments replies: [+] Vant@lemm.ee 3 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] VR20X6@sh.itjust.works 2 points 2 years ago Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot. I'm similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff. permalink fedilink source parent
[–] Honytawk@lemmy.zip 1 point 2 years ago* (1 child) I don't get it, I spend like +40 hours in the game and didn't touch the randomly generated content even once. Why is it an argument when it should be obvious that it is end-game stuff? permalink fedilink source parent hideshow 2 child comments replies: [–] VR20X6@sh.itjust.works 2 points 2 years ago (1 child) Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets. It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they'll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool. permalink fedilink source parent hideshow 2 child comments replies: [+] Vant@lemm.ee 3 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] VR20X6@sh.itjust.works 2 points 2 years ago Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot. I'm similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff. permalink fedilink source parent
[–] VR20X6@sh.itjust.works 2 points 2 years ago (1 child) Sometimes it feels like people had the entirely unrealistic expectation that they were going to be landing on Planet Skyrim and wander around a handcrafted world full of quests. And then have a completely new experience of the same scale on the rest of the 999 planets. It was clearly put in to play interspersed with the questlines and for some endgame looting, but some people wanted to be able to just wander planets endlessly as if it could possibly have the scale of content that would make it worth playing like that. Maybe they'll come back when modding lets them insert hundreds of new POI prefabs off the workshop into the procgen pool. permalink fedilink source parent hideshow 2 child comments replies: [+] Vant@lemm.ee 3 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] VR20X6@sh.itjust.works 2 points 2 years ago Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot. I'm similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff. permalink fedilink source parent
[+] Vant@lemm.ee 3 points 2 years ago* (last edited 2 years ago) (1 child) [deleted] permalink fedilink source parent hideshow 2 child comments replies: [–] VR20X6@sh.itjust.works 2 points 2 years ago Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot. I'm similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff. permalink fedilink source parent
[–] VR20X6@sh.itjust.works 2 points 2 years ago Yeah, I do wish they had variation within the prefabs they did have. That would have helped a lot. I'm similarly hoping Creation Kit mods breathe some life into the variety of surface procgen stuff. permalink fedilink source parent