With how old school this game does some shit, and how I've been dicking about I am slightly worried I will hit a hidden time limit, like in Fallout 1 before I even attempt to dive into the main quest. I'm not just gonna turn squidy all of sudden and end my game if I take too long, am I?

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[–] 16 points 3 years ago (1 child)

Some specific quests have time limits (long rest based ones) but those that do are pretty explicit about it and make a point of warning you before you can unintentionally progress them.

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  • [–] 7 points 3 years ago (1 child)

    I didn't get any warning when I missed out on a quest in the Underdark. At least no warning that I recall receiving. It wasn't big deal, just means that my next playthrough will be different.

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  • [–] 5 points 3 years ago (1 child)

    Was that the

    spoilerNere/save the gnomes quest in Grymforge?
    I got a warning before I rested (right when I went to camp) that I was going to fail that one (psychic call for help, that they were about to die), I did rest specifically in that area of the underdark though, the scene might not trigger elsewhere? IDK.

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  • [–] 3 points 3 years ago (2 children)

    Yes, it was that. I didn't notice getting such a warning, but it's definitely possible I did and just didn't pay attention.

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