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[–] 6 points 2 years ago (1 child)

Mostly the fact that the game design really doesn't mesh well with only having a few buttons. Between rotation, cool downs, 2-3 mobility buttons, etc I ended up using close to 20 different keybinds. There's a reason people make mice with entire numpads on the side.

And porting a 20 year old code base to another platform is a non trivial project.

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  • [–] 1 point 2 years ago* (last edited 2 years ago)

    i mean, ffxiv's cross hotbars also solves that though. uses the d pad and face buttons for binds, and the triggers as modifiers. 8 buttons by holding l2, 8 more by holding r2, and another 8 from holding both l2 and r2. so that's 24 easily accessible buttons without even setting up more crossbars to cycle through with a shoulder button (which would add an additional 16 for each one)

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