▲ 630 ▼ Three developers' different philosophies on difficulty for their games (media.piefed.world) submitted 2 days ago by FoxtrotDeltaTango@sh.itjust.works to c/lemmyshitpost@lemmy.world 210 comments fedilink hide all child comments cross-posted from: https://piefed.world/post/612204
[–] realitista@lemmus.org 1 point 1 day ago (1 child) It was a guy in a kind of valley going into a cave. Regardless, if I can't make something happen in the first 4 hours of a game, it ain't for me. permalink fedilink source parent hideshow 2 child comments replies: [–] starik@lemmy.today 1 point 1 day ago Maybe this guy permalink fedilink source parent