I've been working on a platformer game in rust. Game objects are stored in a Vec, and each is updated independently. However, a given object would like to interact with other objects. In C I would do something like fn update(&mut self, others: &mut [Self]). However, this would result in the parameters being aliased, which is not allowed.

What I'm looking for is some type that acts like a &mut [T], but remembers which element it is not allowed to access. I could use two &mut [T] values, built with split_at_mut, but this is unwieldy. I could make a struct that contains both. Is there a crate that does this? Ideally it would use unsafe internally so the compiler knows there is exactly one element in between. (that is to say, I would prefer something using only 24 bytes)

Chain does not do what I want because it can only be used as an iterator, not for indexing. To be clear, I would like to be able to index the result exactly like a &mut [T], except that it will find the element under consideration to be out of range.

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Yeah what I wrote was just something to get the idea out, about having a list of Allowables.

I just fully read your code, and I like how you changed the Allowable api to have a deny and allow function instead of it being at the AllowList level. Honestly, I did not know mem::take was a function. I like how you got around cloning too.

Also, just so you know, you come off pretty rude. Just want to make sure you know that if you're not aware.

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