Please ELI5, I lost track. I used to learn a bit of C and a bit of Python a few years ago but never really went deeper into programming. And now suddenly it seems that a host of new programming languages have appeared and that stuff that used to work fine in whatever old language it was in is now rewritten in a new language.
How do languages like Golang and Rust differ from older languages (these two have probably been around a while but for me they feel 'new')? Why are we coming up with new languages all the time? Besides those two, what other languages are there worth knowing about? Is it worth learning them? Are they going to come up with yet another one next week? (I know, many questions, an invitation to infodump I guess ...)
EDIT: A deep reaching, long and detailed history of some programming languages, for the future passerby:
The interop languages (things that compile to C/C++/JS) can break the typical dilemma of inefficient-but-easy (interpreted) vs. difficult-but-fast (compiled, required low-level). Difference being lots of syntax options (Syntactic sugar, UFCS) and the compiler able to handle low-level stuff combined with leaning on a library (be it the standard library, Godot/Raylib bindings, or some fantasy console like WASM-4) it can look/feel like scripting, aside from handling types which is a safety/performance thing anyhow.
At least that is my experience with Nim-lang, which makes much more sense to me than other newer languages (particularly ones with a higher learning curve). Some of that might just be preference though, like how Zig has C-like syntax and Nim uses whitespace.
A specific example of flexibility, Nim has a subset called nimscript that can be used for interpreted code. This is what's used for a Godot project called Enu that has in-game scripting (simple DSL, hot-code reloading) for block placement, entity behavior, and color usage.