you are viewing a single comment's thread
view the rest of the comments
[–] 20 points 1 month ago (4 children)

Battle for Wesnoth. It's a fantasy-themed turn-based strategy.

Though I haven't played it recently, I have some very good memories. It teaches you gambling and probability (especially on small multiplayer maps), and you develop feeling for the difference between 40% chance to hit and 30%.

The single-player campaigns are nice too. The one that I have in especially good memory is "Under The Burning Suns", which made a few creative and artistic changes to the game. It shouldn't be the first campaign you play, but it can be the second.

  • source
  • hideshow 8 child comments
  • [–] 3 points 1 month ago

    I still think about garak and under the burning suns from time to time. The plot is decent and while there's not much writing, what's there is generally good. I'd rate it better than the vast majority of games, but general consensus would probably place it below planescape torment and disco elysium. I really liked it.

    Recently, battle for wesnoth has remade the delfador campaign and heir to the throne and tried to unify a bunch of the mainline campaigns together. Deceiver's gambit and the new httt are imo respectively second and third best wesnoth campaigns now.

  • source
  • parent
  • [–] 2 points 1 month ago (1 child)

    I still think about garak and under the burning suns from time to time. The plot is decent and while there's not much writing, what's there is generally good. I'd rate it better than the vast majority of games, but general consensus would probably place it below planescape torment and disco elysium. I really liked it.

    Recently, battle for wesnoth has remade the delfador campaign and heir to the throne and tried to unify a bunch of the mainline campaigns together. Deceiver's gambit and the new httt are imo respectively second and third best wesnoth campaigns now.

  • source
  • parent
  • hideshow 2 child comments
  • [–] 2 points 1 month ago

    Oh now you make me want to play planescape torment again. Really good writing. It always felt like the dialogs were about you and the questions you have, and immediately relevant to what happens next in the game.

    I'm maybe a third through disco elysium, but I found the writing went off-rails too often for my taste, sometimes disconnected with your quest or what happens next. It's still very well written, maybe just not my "book". But now I have just derailed this thread from the original topic completely, so who am I to judge.

  • source
  • parent